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8 Comments
I've started to work on the celtic knot theme on 16th July 2009, and it took countless computer hours to get to this stage. Actually, there was a point, when I thought it was hopeless to finish it in the near future (before the end of the decade, or so), and decided to make a small scale version, something manageable. That was the inception of Valimar.
To explain, why does it take so long, I would tell the following: apart from the complexity of the project from a designer's point of view, the massive size also comes with a baggage. When you deal with very large fontstructions containing huge number of bricks, Fontstructor grows increasingly unresponsive. Everything seems to happen in slow-mo, with endless waiting periods of saves, failed save attempts and loss of work, and frustrations, and so forth. I've been through all this before more than one time, and I don't feel any regret for the time wasted. I think sweat is part of the creative process, and no great results ever came out without much effort invested first. (There is also place for simple font flicks, of course, which take no longer than a short afternoon dash.)
Now, I have to finish the character set, incuding the extended European set. It would be discourteous not to consider some Celtic languages still spoken in Europe and elsewhere. Only after the completion of the full set will the real fun begin...
micronaym
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