Recreation of the large pixel font found in the BIOS for IGS' "PolyGame Master (PGM)" (1997 - 2005) arcade system board - used for boot warnings and settings screens.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the BIOS have been included.
This is a clone of PolyGame Master (BIOS) (Large)Recreation of the wide pixel font found in the BIOS for IGS' "PolyGame Master (PGM)" (1997 - 2005) arcade system board - used for boot warnings and settings screens.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the BIOS have been included.
This is a clone of PolyGame Master (BIOS) (Wide)adds mult, euro, arrows and chips symbols
make sure to credit Unexian and Daniel Linssen
This is a clone of m6x11plusPLUSBy JType
Same as Estra Pixel, but with preschool twist
This is a clone of JType Estra PixelA port of the font used on Soviet УТБ-83 (Устройство Телевизионной Буквопечати-83, Television Letterpressing Unit-83) character generator.
The font only includes symbols included in the original datasheets.
Special thanks to Vidachestvo team for finding original datasheets.
WIP
This is a clone of Shadow ForceRecreation of the pixel font from Technōs' "Shadow Force" (1993).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Shadow ForceRecreation of the large pixel font from Seibu Kaihatsu's "Zero Team" (1993).
This font is used for the "Select player" text, the timer, and the highscore screen. Note the "10" glyph, mapped to "NUMBER 10 FULL STOP" (U+2491).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Zero Team (Large)Recreation of the large pixel font from Seibu Kaihatsu's "Zero Team" (1993).
This font is used for the "Select player" text, the timer, and the highscore screen. Note the "10" glyph, mapped to "NUMBER 10 FULL STOP" (U+2491).
Only the characters present in the game's tile set have been included.
Recreation of the blackletter pixel font from Sir-Tech/Game Studios' "Wizardry II: The Knight of Diamonds" ("Wizardry: Knight of Diamonds - The Second Scenario", "Wizardry III: Diamond no Kishi", 1982) on the NES.
This font is used in the opening story introduction screens. The tile set for the game is incomplete - this recreation extends it to include the missing characters ("BEFHJNOQRUVXYZq").
Backup in case the original gets deleted.
This is a clone of 7:12 Serif ItalicFilters.
This is a clone of 7:12 Serif ItalicRecreation of the pixel font from Sir-Tech/Game Studios' "Wizardry: Proving Grounds of the Mad Overlord" (1981) on the NES/Famicom.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
This is a clone of Wizardry (NES)Recreation of the large font from Codemasters/Supersonic's "Micro Machines Turbo Tournament '96" (1995) on the Sega Mega Drive/Genesis.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Micro Machines Turbo Tournament '96 (Large)