The classic pixel font from the early days of video games - Taito's "Space Invaders" (1978). An early version of this font was already used in games like Taito's "Circus" (1977) and Exidy's "Robot Bowl" (1977). This extended edition also includes additional characters found in later games, like Taito's "Lunar Rescue" (1979), "Space Chaser" (1979), Exidy's "Crash" (1979) and SNK's "Ozma Wars" (1979).
This is a clone of Space Invaders (extended)Recreation of the pixel font from Opera House's "Running Battle" (1991) on the Sega Master System.
This font is used in the game's cinematics.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used in the game itself (level start/end screens, and the top interface).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Valis IV (SNES)Recreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used in the game itself (level start/end screens, and the top interface).
Only the characters present in the game's tile set have been included.
Cashier
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Cashier is a font inspired by cash registers and their matrix displays, usually 5×7. (dont ask lol)
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Scripts supported:
Basic Latin (100%)
Latin Extended-A (60%)
Latin Extended-B (Just OE, oe, and clicks)
IPA Extentions (10%)
The Arabic version of an eggcrate display, based on a 1991 Saudi Arabian game show called "Race against The Clock" (سباق مع الساعة)
The eggcrate display is an older form of displaying an alphanumeric character using lightbulbs, in similarity to a dot matrix display. (Used in different game shows and vintage sports scoreboards)
Recreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used primarily for the game's intro cinematic.
Only the characters present in the game's tile set have been included.
Variant of FontBuilder with inverted bricks. Some do not have one and some may be different due to some being created from scratch instead of being based on preexisting ones
This version only includes bricks that can be easily made inverted, unlike the base version
This can be considered a WIP as well with codepoints up to E0DD as well as E0E9-E0ED and E0F0 being inverted
This is a clone of FontBuilderRecreation of the large pixel font from Wolf Team/Telenet/Riot's "Valis: The Fantasm Soldier" (1991) on the Sega Mega Drive/Genesis.
This font is used primarily in the intro cinematic.
Only the characters present in the game's tile set have been included.
Version of Homebrew 7x12 made to be accurate to the characters as designed originally by Motorola with the multilingual expansions seen in other versions.
Make sure to download as a TTF if you want pixel perfection!
This is a clone of Homebrew 7x12Version of Homebrew 7x12 with letters d, g, and q changed to have the same ball top half as a.
CS is short for "consolidate".
Make sure to download as TTF if you want pixel perfection!
This is a clone of Homebrew 7x12Based off of a brief feature from Tech Time Traveller's The Computer Thing From Hell.
Expanded for multilingual support. Original designer of the font is Motorola.
Make sure to download as a TTF if you want pixel perfection!
A faithful recreation of the nostalgic 8-bit font with an IBM Code Page 437 character ROM-based twist.
While it has only 381 characters, I'll strive to work hard on this one.
Fast Facts:
The Famicom was released in Japan on 15 July 1983. It was released in the United States on 18 October 1985 as the Nintendo Entertainment System.
Note the Super Mario Bros. and Tetris games use the other J instead of this one I custom made for this font.
A reminder:
Unfortunately, the Latin small letter æ ended up not working so "E6" for now.
The FontStructions that are created and/or made available on this Site are the copyrighted work, of the respective creator.
Commentary Notes:
Take note that any derogatory comments targeted against the Font, Font Designer(s) is not welcome in this site. Also, do not request any download access or license changes in the comments. You risk having your FontStruct account deleted, if you do so.
A faithful recreation of the nostalgic 8-bit font with an IBM Code Page 437 character ROM-based twist.
While it has only 381 characters, I'll strive to work hard on this one.
Fast Facts:
The Famicom was released in Japan on 15 July 1983. It was released in the United States on 18 October 1985 as the Nintendo Entertainment System.
Note the Super Mario Bros. and Tetris games use the other J instead of this one I custom made for this font.
A reminder:
Unfortunately, the Latin small letter æ ended up not working so "E6" for now.
The FontStructions that are created and/or made available on this Site are the copyrighted work, of the respective creator.
Commentary Notes:
Take note that any derogatory comments targeted against the Font, Font Designer(s) is not welcome in this site. Also, do not request any download access or license changes in the comments. You risk having your FontStruct account deleted, if you do so.