A custom six-segment display design. All combinations of segments are in the braille section.
Some forms may look weird because the display was optimized for numbers. I came up with the whole thing while in the car.
I unfortunately can't post samples in the comments right now. Womp womp. :I
The title is a shortened version of Keш Чijolu d Namerjoä. This means 'For numbers battle' or 'For numbers competition,' which is exactly what it's for.
why the hell do i do this to myself
remake of... ykw just read the cloned from bar at the top of the page
holy crap i actually didn't expect for this to do well thank you!!
This is a clone of EASyPlus Text V2Recreation of the pixel font from Irem's "Kaiketsu Yancha Maru 2: Karakuri Land" (1991) on the NES.
Despite being a Japan-only release, the game only has a partial/incomplete set of hiragana, and only a handful of katakana characters.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from the arcade version of Data East's "Midnight Resistance" (1989).
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support.
Only the characters present in the game's tile set have been included.
The DL-3422-based displays with 26 segments.
This is a 22-segment-based font with 26 segments.
The FontStructions that are created and/or made available on this Site are the copyrighted work, of the respective creator.
This is a clone of TKS3426A