Recreation of the large pixel font found in the BIOS for IGS' "PolyGame Master (PGM)" (1997 - 2005) arcade system board - used for boot warnings and settings screens.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the BIOS have been included.
This is a clone of PolyGame Master (BIOS) (Large)Recreation of the wide pixel font found in the BIOS for IGS' "PolyGame Master (PGM)" (1997 - 2005) arcade system board - used for boot warnings and settings screens.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the BIOS have been included.
This is a clone of PolyGame Master (BIOS) (Wide)Recreation of the pixel font from Technōs' "Shadow Force" (1993).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Shadow ForceRecreation of the large pixel font from Seibu Kaihatsu's "Zero Team" (1993).
This font is used for the "Select player" text, the timer, and the highscore screen. Note the "10" glyph, mapped to "NUMBER 10 FULL STOP" (U+2491).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Zero Team (Large)Recreation of the large font from Codemasters/Supersonic's "Micro Machines Turbo Tournament '96" (1995) on the Sega Mega Drive/Genesis.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Micro Machines Turbo Tournament '96 (Large)Recreation of the small font from Codemasters/Supersonic's "Micro Machines Turbo Tournament '96" (1995) on the Sega Mega Drive/Genesis.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Micro Machines Turbo Tournament '96Fingers crossed this one finally nets that staff pick.
This is a clone of Pixel perfect Up-scaled (Soft)Pixel V1 bold except the text is red.
This is a clone of Pixel V1 BoldBeen playing with my extra Colourcomp slots and layering the 'macaroni' bricks to see what shadowplay I can get out from it, resulting in what become as stated in the font name.
I was inspired to indulge in the great abandonment of a typographic baseline when I saw how anotherSerif by Xiaoyuan Gao disregards its convention and produced a wonderfully cheery dot matrix font work. Thus, even with the limitations implemented by the 'ream' brick compositions, quirky glyphs can still be made out of them.
I have a feeling that I'll be disregarding baselines a lot more moving forward, ever since how the Numberscomp brought to my attention the energetic disposition of oldstyle numerals.
Recreation of the main pixel font from Jaleco's "Super E.D.F.: Earth Defense Force" (1991) on the SNES.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Note the "bunny" character, mapped to "white smiling face" (U+263A).
This recreation adds the single quote/apostrophe, semicolon, and comma. Beyond these, only the characters present in the game's tile set have been included.
This is a clone of Super E.D.F.: Earth Defense Force (SNES)Recreation of the main pixel font from Jaleco's "E.D.F.: Earth Defense Force" (1991).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation. Note that in the game, the characters use three separate gradients (for the letters, the numbers, and some of the special characters) – in this recreation, I've normalised them to all use the same gradient as the letters.
Only the characters present in the game's tile set have been included.
This is a clone of E.D.F.: Earth Defense ForceA little extension becuase why not?
This is a clone of zandia eYe/FSExtended.
This is a clone of Sans SerifRecreation of the pixel font from Data East's "Windjammers" (aka "Flying Power Disc", 1994) on the Neo Geo.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the chararacters present in the game's tile set have been included.
This is a clone of WindjammersRecreation of the pixel font from Data East's "Spinmaster" (aka "Miracle Adventure", 1993) on the Neo Geo.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of SpinmasterRecreation of the pixel font from Bally Midway's "Jr. Pac-Man" (1983).
This recreation is available in TrueType+COLR and WOFF2, to account for the antialiasing.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from SNK's "Soccer Brawl" (1992).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Soccer Brawl (Main)