This font is inspired by FICSIT Inc. logo in Satisfactory, a video game created by Coffee Stain Studios. https://www.satisfactorygame.com/
"Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!"
This has more letters than the original version that weren't originally in the game. I'd recommend you choose this one, as it has more stuff.
This is a clone of Mario Kart DS (marioFont)-OriginalThis is a toxicity-based raster font. It started out with the base fonts & symbols from VTech CreatiVision, and small letters by myself, making this nice font set for games and typewriting. This font may be good for commercial/personal use. It was a fun font! Be sure to try it!
A recreation of the font from The P'radikus Conflict on NES. A fairly unknown game by the infamous developer Color Dreams, known for their unlicensed NES games.
The original font was all uppercase and had very little punctuation so I added the rest myself trying to match it design of the original as best as I could.
I decided to recreate the pixel typeface from the video game Sky Force™ Anniversary! I will be adding more glyphs soon, so check back here for more updates :)
All rights of this typeface belong to Infinite Dreams Inc. I DO NOT own this typeface, and it is a recreation solely for fun.
From The Pew-Pew Gun Scene.
This is a cloneThis is the font of Newer Super Mario Bros. DS, a romhack of New Super Mario Bros. Credits to the Newer Team for making the hack and the font that goes with it. The font's internal name is 2647 Delfino. Button, smilies and such are starting from DB80 instead of E000 in the in-game font.
This is the font used in the Super Mario video games released in the early years of the Nintendo DS, such as Super Mario 64 DS, Mario Kart DS, and New Super Mario Bros.
The Glyphs of this font alone can't be read properly, since this font was designed to be complemented with its Outline version (https://fontstruct.com/fontstructions/show/1760394/super-mario-ds-version-outline), so please don't forget to download that one first.
This is a clone of Super Mario: DS Version (Outline)This is the font used in the Super Mario video games released in the early years of the Nintendo DS, such as Super Mario 64 DS, Mario Kart DS, and New Super Mario Bros.
I got these while playing the multiplayer mode of SM64DS. Your console nick was displayed in this font after every game, so I put nicknames with every single glyph available (about 150) and recreated all of them on Flipnote Studio years ago.
The initial set of glyphs included the basic signs and all non-English letters available on the DS keyboard. But there are some other glyphs that were not available on the keyboard, or the game recognised them as "?", such as #, %, æ, å, ø, or §. These are made by me (and therefore, not official), trying to mimic the style of the ones available, so the "Google Fonts Basic" block of glyphs is already complete.
This font can be complemented with its Filled version (https://fontstruct.com/fontstructions/show/1807795/super-mario-ds-version-outline-2) for better results.
This font was last edited: 21:20 UTC 19. June 2020
I was looking for a localization friendly pixel font and could not find any that had good coverage and was not outrageously expensive ($700+) for commerical usage. Thats why I created "PixelLocale".
This font is intended to be reminiscent of the original Pokemon Red/Blue games. Too see how they differ check out this image: https://imgur.com/ixoYRtd
It was important to me to create a consistant looking font across scripts.
You can use it however you like, 100% free with no attribution. Lets make the world more accessible.
Coverage:
Latin characters (815/815),
Greek and Coptic (119/119),
Cyrillic (263/263),
Georgian (83/83)
Hebrew (86/86) (Fontstruct has poor support form Niqqud and Cantillation)
Bopomofo (37/37) (Need feedback)
I'd love to add more scritps. When I started my goal was to have every glyph supported by Fontstruct, but after learning that support for many asian scripts was limited I halted. If someone can shed some light on these limitations and how severe they are and for what scripts they apply, please let me know. I can be reached at "johste[at]chumpware[dot]com".
There you go! I made a usual recreation of the dialogue font used in Kirby’s Avalanche (a.k.a. Kirby’s Ghost Trap in Europe), Nintendo’s attempt at localizing Puyo Puyo in the 90’s, before the time when SEGA bought the Puyo Puyo license. Almost all glyphs from the game are included, as well as custom glyphs for other languages. Have fun! Bayoen~!
This is SquaredEyes57. A pixel-art font I made to use in the games I make. Every Character is within the bounds of 5x7 pixels. This is the second iteration of SquareEyes35, which was only 3x5 pixels and turned out to be way too hard to read for longer texts. I hope it can be useful for whatever you need.
This is a clone of SquaredEyes35