Font taken from here => Romhacking.net
Font taken from here => Romhacking.net
This font is designed for 8x8 led matrix display (max7219) with as small chars as possible (3x5 points). My idea was create small font for my weather station integrated in my Home Assistant as Esp Home based project, because default font is too beefy and cover whole display with few chars.
This is an objectively better version of my NEStyle font.
Not finished. Will add more glyphs soon. Some inconsistencies may be fixed. More versions of this font will be created.
Also, am I the only one who gets lagged out a ton when I scroll down the "All letters" list?
A recreation of the font from one of my favourite games: Pengo.
You might not have heard of it, but it's a game where you have to squash creatures called "Sno-Bees" by using ice blocks.
Only the glyphs in the original game (plus lowercase, but it's actually just uppercase) are included in this font.
The definitive retro gaming font, now available to use for your gaming-related projects, without a single arcade quarter required, is here! Why stick with Press Start 2P when you can use this, especially the fact that this font has over 1000 characters? This font was originally inspired by nostalgic arcade games, such as Bubble Bobble, Donkey Kong, Mario Bros., Frogger, Wonder Boy, Kung-Fu Master, Punch-Out!!, Karate Champ, Burger Time, Centipede, Track & Field, Bomb Jack, and many more!
This is a clone of Super Mario Bros. NESFont from Morphcat Games' Micro Mages, Spacegulls, and Böbl.
The Serif Font As Seen In Kirby's Adventure (NES).
Game font from Teenage Mutant Ninja Turtles: Tournament Fighters for NES. Recreated font from ENG ROM.
Cyrillic is Custom made.
UPD (25-dec-2023):
Added all "More Latin" symbols (Customs)
Added more "Cyrillic" symbols (Customs)
Some fixes in "Basic latin" from Custom to Original
A simple remake of my original Brixel, but made to be monospace and 8x8
(-Currently being extended-)
This tileset was developed specifically for use with GBStudio, where graphics are stored in the system as 8x8 tiles. By using these tiles, one can incorporate a greater variety of tiles into a map without running into the 192-tile limit which Game Boy hardware has.
Well, before making this I already found ways to break that limit (and to use larger tiles), and the resulting games compile fine and even work on real hardware. I made this anyway for those who wish to never exceed 192 tiles, thus keeping their games small in filesize and reducing the likelihood of compiling problems.
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Original size: 6pt (use multiples of this size for pixel perfection)
Experimental mosaic... or maybe a new mineral species?
This one started as a doodle. I began placing circles to see what kinds of complex shapes I could make, and this was the result.
It achieves a new visual effect at almost every size up to the original. Also try slowly moving the zoom slider for some interesting animations!
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This font is now nearly 1MB in size! I guess it has to do with the intrinsic complexity of circles.
It's got more "okayer" detail than the other one. Just as okay as the other one. Really.
This is a clone of 8x8 Okay Screen Solid