Casual Dragon Monospaced by Cohnisgone is an excellent medival-looking pixel font, but didn't have punctuation, so I cloned it to add punctuation and a few grungy box-drawing characters. Text should fit in a 12x16 box at pixel resolution.
This is a clone of Casual Dragon MonospacedDungeon Rooms - although originally intended as a utility for prototyping simple dungeons, has multiple purposes: writing letters within boxes, connecting the dots (maybe) or whatever you can do with it.
Currently it features 27 rooms and plenty of symbols to use within them.
STILL A WORK IN PROGRESS
- = + How to use this font + = -
1. Place a symbol (lowercase or punctuation listed somewhere below)
2. Place a room (uppercase A-W)
3. PROFIT!
- = + List of tiles + = -
--- Rooms ---
A - No doors
B - UP door
C - R door
D - L door
E - DOWN door
F - L+DOWN doors
G - L+UP doors
H - R+UP doors
I - R+DOWN doors
J - L+R doors
K - UP+DOWN doors
L - L+UP+DOWN doors
M - L+R+UP doors
N - R+UP+DOWN doors
O - L+R+DOWN doors
P - L+R+UP+DOWN doors
Q - L R path
R - UP DOWN path
S - L UP DOWN path
T - R UP DOWN path
U - L R DOWN path
V - L R UP path
W - L R UP DOWN path
X - DOWN-L turn
Y - DOWN-R turn
Z - UP-L turn
À - UP-R turn
--- Letters inside rooms ---
Each lowercase letter displays a 3x3 letter inside the box. Since 3x3 is ridiculously unreadable, I used some 0.5 bricks. Note that the lowercase and other entities meant to be placed within rooms technically have zero width, thus, to view them all you need to put spaces between them / set a high spacing value.
--- Add. Entities ---
. , ? ! + - / < = > \ | are what they should be, but within the same limit of 3x3
( and ) depict liquids (water, lava etc.)
_ # are dithered tiles to use inside rooms, while $ is a black tile
- = + Update Log + = -
2/11/2018 @ As requested by Se7enty-Se7en, added numerals. Also remade lowercases.
2/11/2018 @ As requested by zephram, added tiles representing some kind of liquids (water, lava, magma, anything you can think of), placed on ( and ).
2/12/2018 @ Added some Cyrillic characters and Greek "α", "β" and "γ".
2/12/2018 @ FINALLY ADDED "@"
- = + Issues to be solved + = -
- = + Solved issues + = -
> Since the font spread over the Basic Latin charset, I have placed some tiles in More Latin. For an easier placement of needed tiles, you can use Character Map app on Windows (Windows Accessories > Character Map). There, you need to switch the active font to Dungeon Rooms and double-click characters you need. They will be entered into the text field, from which you can copy them.
- = + Contributors + = -
Se7enty-Se7en, zephram
A 7x7 version of the Dungeon Blueprints.
Cookielord's version came before this. Based off of Cookielord's Dungeon Rooms (https://fontstruct.com/fontstructions/show/1490382/dungeon-rooms-not-only) and many others like it...
Also remade the paths and rooms to have a more roundish look...
Donjon16: My take on a dungeon font. Create your layout with A-Z, move the caret to right after the room you want to edit, then type the letter for a trap, monster, and/or object and it will appear in that room. You can stack multiple smaller creatures or objects inside a room.
When one room's opening runs into another's wall, it makes a distinctive notch in the wall. I consider these to be closed or secret doors, but your design doesn't have to have them. :^)
Only the smaller monsters/items can fit into the corridors. However, you can fit up to three of the smaller monsters into a single corridor (5 if you use the 4-way corridor)!
This was actually designed to make minimap graphics for one of my games, and derives some inspiration from the maps in early Zelda games (The Legend of Zelda, The Adventure of Link, Link's Awakening, Link to the Past, etc.).
•: • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • :
- ROOMS & MAP SYMBOLS -
ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕ = floor number markers (B7 to F16)
×ØÙÚ = compass markers (North, East, West, South)
ABCDEFGHIJKLMNOP = 16x16 rooms
RSTUVW = corridors
space bar = empty voids
•: • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • :
- PLACEABLE THINGS -
(These all have a negative spacing, so they must be typed AFTER the room you want to put them in.)
X = teleporter or Magic Stone
YZ = stairs up/down (They take up the entire room)
0123456789 = traps & hazards - spike trap, pit trap, ice trap, trapdoor trap, teleport trap, arrow/dart trap, etc. (They can overlap monsters; use some discretion)
abcde,fghij,klmn = small monsters - kobolds/goblins, humanoids/skeletons, slimes (They appear in a cross or X shaped grid, max 5 per room, 9 if you use them together)
opqr,stuv = medium monsters - skulls, bats/imps (They appear in corners, max 4 per room)
wxyz = big monsters - knight, dragon, serpent, big skull (They take up the entire room)
!@#$%^&*()[]{}\|<>?/:';" = equipment - weapons, armor, potions, maps/scrolls, runes, compass, and more (Usually takes up a whole room)
`~_=-+ = gold, gems, key, chests (Usually takes up a whole room)
àáâãäåæçèéêëìíîïðñòóôõö÷ = special characters (NOT YET IMPLEMENTED)
•: • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • :
- TIPS -
Make the dungeon layout first, THEN start adding things to it.
Better to have a treasure vault guarded by monsters in the next room than to try to cram them all into the same room. The same holds true with many traps.
If you use the floor number markers, you can have up to 23 floors in all - 7 below-ground and 16 above-ground.
•: • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • :
Handwritten medieval pixel font in 5x5. This one has a subtle rightward momentum which is imparted by the slants of letters and the positions of curves/angle changes. The idea is a font that inspires one to continue forward and onward, or at least further to the right.
These Guild fonts are meant to convey different professions while using extremely small canvases. They're small enough to be used on practically any computer system or game console.
Original size: 4.5pt (use multiples of this value for pixel perfection)
Handwritten medieval pixel font in 6x6. This one is made to have an eloquent, enchanting look - the sort of look merchants might use to advertise and sell goods.
Original size: 6pt (use multiples of this value for pixel perfection)
A font made to reskin a particular roguelike game. This is made to look cold and slightly insidious. I accomplished this by using a 6x6 grid which, apart from being a slightly odd size, gives the forms asymmetry and makes their enclosed parts look as if they're squinting or sneering. Best seen on letters like ABKPRVY.
Monospacing helps give the whole thing regularity and reinforces the clinical/overly-serious feeling.
The game this is made for has very few ASCII glyphs. But, I will expand this to support all ASCII characters soon. I know many games (CDDA, DCSS, DF) support new tilesets so maybe I'll optimize this for those kinds of games...
See also: Nobody's Treasure
10x10 fantasy- and RPG-related icons. The bigger they are, the better they look!
This is finished! I'm happy to hear out and possibly implement others' suggestions, though.
*
A - Knight's Blade
B - Warrior's Shield
C - Paladin's Helmet
D - Samurai's Armour
E - Wizard's Potion
F - Thief's Keys
G - Monk's Rosary
H - Dwarf's Pickaxe
I - Necromancer's Scroll
J - Sorceress' Staff
K - Shaman's Totem (Spider)
L - Ninja's Glove
M - Assassin's Bow
N - Cleric's Holy Symbol
O - Viking's Hammer
P - Bandit's Buckler
Q - Barbarian's Axe
R - Druid's Mandrake
S - Priest's Altar
T - Jester's Crowns
U - Warlock's Book of Shadows
V - Witch's Lantern
W - Dancer's Lei
X - Hypnotist's Charm
Y - Miner's Hat
Z - Explorer's Map
a - Trapper's Caltrops
b - Demolitionist's Arsenal
c - Vampire Hunter's Boomerang
d - Herbalist's Bag
e - Archaeologist's Fossil
f - Goblin's War Trumpet
g - Gourmand's Platter
h - Musician's Harp
i - Gladiator's Net
j - Oracle's Beads
k - Bard's Singing Sword
l - Spelunker's Rope
m - Merchant's Abacus
n - Gambler's Dice
o - Siege Operator's Catapult
p - Aztec's Warclub (Macuahuitl)
q - Drunken Master's Jug
r - Fighter's Headband
s - Judge's Gavel
t - Guru's Meditation Balls
u - Dungeoneer's Folding Ladder
v - Moneychanger's Scales
w - Cultist's Altar
x - Magician's Hat
y - Friar's Cross
z - Fisher's Harpoon
0 - Skeleton
1 - Kobold
2 - Goblin
3 - Bone Dragon
4 - Pumpkin Head
5 - Slime
6 - Vampire
7 - Imp
8 - Dragon
9 - Mimic
. - Chest
, - Pile of Loot
*
See also: Donjon16, Militaricons, Travelicons
Dungeon Map: For All Your Dungeoneering Needs!
This is a typeface based on 2d videogame dungeon maps, like the ones seen in early Legend of Zelda games and in The Binding of Issac.
Also partly inspired by Blackthornprod's random dungeon generator tutorials.
A general 2D endeme construction font designed to turn text into endemes, where the letters of each endeme are placed in each rectangle. With symbols used mostly for drawing within the grid.
This is a clone of WordBuilderExquisite Dungeon is the perfect font for designing your own maps for dungeons and lairs! It may take some time to get an idea of the letters, or Rooms to be more precise. A last minute map for GMs alike to quickly design the map for a dungeon on computer (that is, if you have a sheet on all the rooms to make things quicker). By the way, the double lines in doorways are doors.