Recreation of the pixel font from Rainbow Arts/Ocean Software/Factor 5's "Super Turrican 2" (1995) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters presents in the game's tile set have been included.
Recreation of the pixel font from Rainbow Arts/Factor 5's "Super Turrican" (1992) on the SNES and "Mega Turrican" (1993) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see the (more complete) recreation for Turrican / Turrican II on the Amiga.
Only the characters presents in the game's tile set have been included.
Crang is a proportional sans-serif pixel font recreation based on the original main display font appearing in the video game Teenage Mutant Ninja Turtles: Shredder's Revenge, developed by Tribute Games and released on various platforms by Dotemu in 2022.
The character set of this font was greatly expanded with countless additional special characters, diacritic variants, in-game icons, numbers, buttons, and lots of unique glyphs, each one of them designed to match the spirit and style of the original font design.
The base font size and recommended setting for Crang is 25pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.
This font is free for non-commercial use! If you wish to obtain a commercial license for one of my fonts, please visit my web site https://caveras.net and contact me.
Crang font Copyright © Caveras.
All rights to the original font designs belong to their respective creators.
Recreation of the colour pixel font from The Bitmap Brother's "Gods" (1991) port on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Big Apple 3PM is a proportional sans-serif pixel font recreation based on the original main text font appearing in the video game Teenage Mutant Ninja Turtles: Shredder's Revenge, developed by Tribute Games and released on various platforms by Dotemu in 2022.
The character set of this font was greatly expanded with countless additional special characters, diacritic variants, the smaller in-game UI numbers, and lots of unique glyphs, each one of them designed to match the spirit and style of the original font design.
The base font size and recommended setting for Big Apple 3PM is 17pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.
This font is free for non-commercial use! If you wish to obtain a commercial license for one of my fonts, please visit my web site https://caveras.net and contact me.
Big Apple 3PM font Copyright © Caveras.
All rights to the original font designs belong to their respective creators.
Recreation of the additional pixel font from Probe Software/U.S. Gold's "The Incredible Hulk" (1994) on the SNES.
This font is used for the options menu, and the in-game score/status bar.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Probe Software/U.S. Gold's "The Incredible Hulk" (1994) on the Sega Mega Drive/Genesis, Sega Master System, and the SNES.
Note that the SNES version has a different copyright symbol. This recreation only includes the copyright symbol from the Sega versions.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Sculptured Software/Acclaim's "Virtual Bart" (1994) on the Sega Mega Drive/Genesis and the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a cloneRecreation of the pixel font from Sculptured Software/Acclaim's "Virtual Bart" (1994) on the Sega Mega Drive/Genesis and the SNES.
Only the characters present in the game's tile set have been included.
Recreation of the alternate "chalkboard" pixel font used in Nintendo's "Super Mario World 2: Yoshi's Island" (1995) on the SNES.
This font is used on the pause and end-of-level screens.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Jaleco's "Rival Turf!" (aka "Rushing Beat", 1992) on the SNES.
This font is used for the main menu, intro/outro cinematics, and end credits.
The font includes an almost complete set of hiragana and katakana characters. A few of the katakana characters were missing in the game's tile set, so I've attempted to include custom characters in a similar style. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
With the exception of the few additional katakana glyphs, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Capcom's "Super Ghouls 'n Ghosts" (1991) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see the recreation of the "Ghouls 'n Ghosts" arcade font.
Only the characters present in the game's tile set have been included.
Recreation of the latin pixel font from Wolf Team's "Arcus Odyssey" (aka "Arcus Spirits", 1991).
The alphanumeric characters are the same as Wolf Team's "Granada" (1990), but with different punctuation and special characters. The font remained the same between the original (on the Sharp x68000) and subsequent ports to the Super Famicom and the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set (on the Super Famicom) have been included.
Recreation of the main pixel font from Capcom's "The Magical Quest starring Mickey Mouse" (1992) on the SNES.
Very similar to the classic Capcom font as used in "Knights of the Round" (1991), but with a few subtle tweaks.
Only the characters present in the game's tile set have been included.
Font copied from Dr. Cain Terminal by nthewhale but with addition Cyrillic font recreated from [RUS] roms
This is a clone of Dr. Cain TerminalRecreation of one of the pixel fonts from Beam Software/Playmates Interactive's "Jim Lee's WildC.A.T.S.: Covert Action Teams" (1995) for the SNES.
This font is used primarily for the enemy names during the game.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Arcade Zone's "Legend" (1994) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Legend (SNES)Recreation of the large pixel font from SCi Games's "Super SWIV" (1992) on the SNES / "Mega SWIV" on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Beam Software/Data East's "Shadowrun" (1993) on the SNES.
This font is used on the title screen and intro cinematic. The game palette-swaps the font to a mostly white, blue, and yellow version. Only the blue version is included here.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Shadowrun (SNES)Recreation of one of the pixel fonts from Beam Software/Data East's "Shadowrun" (1993) on the SNES.
This font is used on the title screen and intro cinematic.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Atlus' port of "BlaZeon: The Bio-Cyborg Challenge" (1992) on the SNES.
Compared to the arcade version, the port has a complete lowercase and additional punctuation and special characters, though neither are used in the game itself (and the port does not have any end credits, where the arcade version used the lowercase). Note that the lowercase characters with descenders ("g", "j", "p", "q", "y") are inexplicably moved down by 1px, and the "l" is one pixel taller than in the arcade version.
Only the characters present in the game's tile set have been included.
This is a clone of BlaZeon