A strong and rounded fixed-width font, aimed at single-font apps such as consoles and text editors. Good for programming and text interface design. Has more glyphs and complete Unicode subsets than most default monospaced fonts.
NOTE: If you want to use this font in Windows console apps, please do NOT download it from here because this website is unable to mark TTF font files as Monospaced, in the way that Windows requires. Instead, read the comments below for 22nd May 2019 and download it from the link provided.
This is a cloneRecreation of the pixel font from Quintet/Enix's "ActRaiser" (1990) on the SNES.
This font includes a full set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned on the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
The japanese version of this game features subtly different punctuation. This recreation only includes the punctuation marks from the western release.
Only the characters present in the game's tile set have been included.
Presenting Paramount Pictures and Ocean's Addams Family, released in 1991. This font is based on movies, especially this font is similar to Parasol Stars, which was created by Patrick H. Lauke (redux).
This is a clone of Parasol Stars (NES)Recreation of the pixel font from Ocean's "Addams Family Values" (1995) on the Sega Mega Drive/Genesis.
Note the skull character, mapped to "skull and crossbones" (U+2620).
Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from the Red/Naxat/Hudson Soft game "Air Zonk" (aka " PC Denjin Punkic Cyborg!", 1992) on the PC Engine/TurboGrafx-16.
This font contains an almost complete set of (very quirky/stylised) hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these, only the characters present in the game's tile set have been included.
Recreation of the hiragana and katakana pixel fonts from Konami's "Akumajō Densetsu" (aka "Castlevania III: Dracula's Curse", 1987) on the Nintendo Famicom.
This font is only used on the title screen, intro story crawl, and dialog boxes - otherwise, the game uses a standard "Nintedoid" type font like https://fontstruct.com/fontstructions/show/676742/nintendoid_1. In contrast, the western release uses a single stylised font throughout - see https://fontstruct.com/fontstructions/show/682911/castlevania_3_1.
In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
The game also uses a handful of actual kanji characters - however, due to their limited number and usefulness, these have not been added in this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from Konami's "Akumajō Special: Boku Dracula-kun" (1990) on the Nintendo Famicom. It includes an almost complete set of hiragana and katakana characters.
Note that in the game, the dakuten and handakuten are rendered as a character on the preceding line, while this recreation includes characters with these diacritics in the correct position in the correct character codepoints themselves - for this reason, the characters themselves are taller than 8 pixels.
Only the characters present in the game's tile set have been included.
There was no glyphs latin on Patrick H. Lauke Redux's font so go check it out: https://fontstruct.com/fontstructions/show/1644314/akumajo-densetsu-nes
I used to clone them, so I can help Patrick Lauke to complete this font with letters on it.
This is a clone of Akumajō Densetsu (NES)Recreation of the small pixel font from Human Entertainment's "Android Assault: The Revenge of Bari-Arm" (aka "Bari-Arm", 1993) on the Sega CD/Sega Mega-CD.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Human Entertainment's "Android Assault: The Revenge of Bari-Arm" (aka "Bari-Arm", 1993) on the Sega CD/Sega Mega-CD.
Only the characters present in the game's tile set have been included.
Recreation of the latin pixel font from Wolf Team's "Arcus Odyssey" (aka "Arcus Spirits", 1991).
The alphanumeric characters are the same as Wolf Team's "Granada" (1990), but with different punctuation and special characters. The font remained the same between the original (on the Sharp x68000) and subsequent ports to the Super Famicom and the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set (on the Super Famicom) have been included.
Recreation of the pixel font from Sega's "Asterix" (1991) on the Sega Master System.
Note that the font is 13px tall, as it includes some accented characters (which in game are rendered by stacking the accents above the appropriate character on the preceding line).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from the conversion of The 8-Bit Guy's "Attack of the PETSCII Robots" (2021) for the Sega Mega Drive/Genesis.
The main difference to the original C64 version are the punctuation and accented/special characters.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Axelay" (1992) on the SNES.
Note the small triangle (U+00B7 'middot'), large triangle (U+2022 'bullet') and black circle (U+26AB).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Image Works' "Back to the Future Part II" (1990) on the Sega Master System.
Very similar to other Sega fonts of the period, but with a few interesting touches in the punctuation marks.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Probe Software/Image Works's "Back to the Future Part III" (1991) on the Sega Mega Drive/Genesis.
While the font includes a complete lowercase, this isn't used in the actual game.
Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from Nintendo's "Barker Bill's Trick Shooting" (1990) on the NES.
Note that the gun character is mapped to "left arrow" (U+2190), as fontstruct does not provide the option of generating the more appropriate "pistol" (U+1F52B) emoji unicode point.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Imagineering/Arc Developments' "The Simpsons: Bart vs. the Space Mutants" (1991) on 16bit systems (Sega Mega Drive/Genesis, Amiga, Atari, MS-DOS).
Only the characters present in the game's tile set have been included.