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Clone of a thick rounded 9-Segment LCD display . I changed its symetry more to my liking and set all segments to fit within the character 8 boundaries. It had only letters needed to indicate time, date, temperature or AM/PM, but I expanded it a bit later...
This is a clone of STF_9-SEGMENT LCD (ROUND)Basic 7-segment slanted font enhanced with 3 extra segments to fill whole alphabet. Quasi-monospaced, characters width is constant, separators have own width.
This is a clone of 7-seg Digi ItaThe RomByte font when displayed on a matrix display in real life.
Comes with the feature that when you look far away / when the font is small, you don't notice the small gaps. However, when you up look closely, you can spot the tiny gaps between the pixels.
Can be used as a grey-colored version of RomByte if displayed correctly.
This is a clone of RomByteMade a font based on a logo I drew for a new version I'm making of that old game I made in a summer Game Design class years ago called "Hexamo". It's gonna be a top-down shooter with some horror elements about a bio-mechanical cube guy trying to escape the wrath of Super Robot Cancer.
A Sci-Fi themed display font.
This is my first shot at making an actual display typeface. Honestly, I am quite impressed at how this turned out.
Although this is still very imcomplete, I am planning to go back & continue this Fontstruction soon.
This is a cloneA painstaking recreation of the font found in the notes of FAITH: The Unholy Trinity, one of my personal favorite games. Each letter, number, and most of the symbols were copied precisely from the notes, though I had to improvise on &+#@_<=>\^`{|}~
The main language seen in the videogame Stray, used by the robots as communication. However it's more of a cipher than a proper language. Therefore it can be transformed into a font/typeface for people to use.
Glyphs:
98
Version History:
9/5/2022 - First Release, only basic latin.
Original typeface credit given to developers of the game Stray, I only take credit for the portions added onto the already existing typeface.
Clone of Mínimo Reloj Cuadrado. Improved 'AM' and 'PM', moved 'PM' from 'B' to 'P', copied them to LC, and fixed '0'.
This is a clone of Mínimo Reloj CuadradoThe smallest you can get without compromising readability or consistency!
It is packed though, so use it when you really gotta cram a lot of info in a few pixels.
Pairs up nicely with Pompy Sans and Pompy Sans Condensed.
Also, pro tip: play around with kerning (the space between letters) if you're not too obsessed with the "exactly 1 px space". Sure it's cheating, but if it looks good, go for it!
This is a clone of Pompy Sans CondensedThe Unicode bitmap font from Minecraft, also known as GNU Unifont. The game has a font priority system called "providers" that looks for bitmap data for a specific character in the non-Latin European character set first, then in the accented Latin character set, then in the game's low-res default font, then finally here, in the high-res Unicode character set. You can override this priority system by going into Options... > Language..., then setting "Force Unicode Font" to ON.
The game stores this font in images containing 16 rows and 16 columns of characters. Each character is 16 pixels wide and 16 pixels tall, totalling 256 characters per image. Each image represents one Unicode codepage, and there are 256 pages, which covers characters U+0000 to U+FFFF. Control characters and most CJK characters are omitted here, because FontStruct doesn't officially support them.
The font is not monospace, however, so the effective widths of each character are stored in a separate file called glyph_sizes.bin. Information for each character is stored in one byte, and the upper and lower 4 bits of this byte represent the start column and end column with a number ranging from 0 to 15, where 0 is the leftmost column of the character's allotted 16x16 space, and 15 is the rightmost column, respectively.
Knowing all of this allowed me to automate most of the steps involved in creating this recreation. I did not use the FontStructor to make this, I instead used a program to directly interact with FontStruct's API. It is possible to add unsupported characters to a font with this method, but I chose to stay within the limits of what is officially supported.
See more:
https://fontstruct.com/fontstructions/show/232626/fuzz_5
https://fontstruct.com/fontstructions/show/648499/video_font_system
This is a clone of Fade of the Second GenerationCondensed version of Pompy Sans, great for when you need it to read nice and clearly! Like its parent, also supports a lot of glyphs that are hard to come by :))
Pairs up nicely with Pompy Sans and Pompy Mini.
This is a clone of Pompy SansFinally, a pixel font that supports English,Turkish, Portuguese, Italian,French, and Spanish glyphs, and even some Hungarian ones! Inspired by modern sans-serif typefaces (mainly Helvetica), with highly readable and consistent lettering.
Pairs up nicely with Pompy Sans Condensed &Pompy Mini.
Let me know if there are any other glyphs you'd like to have with it, and I'll update it! Planning on implementing Cyrillic next.