Latin caps from "fs ad".
See more: Pufff, Cless,
https://fontstruct.com/fontstructions/show/1431730/heavy-diacritics-2
https://fontstruct.com/fontstructions/show/851949/fairytale-1
https://fontstruct.com/fontstructions/show/920104/at_hoppy
Blicket
Blackfoot
Peach Squared
This is a clone of +220aSee more:
https://fontstruct.com/fontstructions/show/1539352/octagony-1
https://fontstruct.com/fontstructions/show/1748910/tlof-final-cut
https://fontstruct.com/fontstructions/show/1972027/beeg-chonk
https://fontstruct.com/fontstructions/show/2063422/revolta-1
db Como
https://fontstruct.com/fontstructions/show/1592465/computer-says-no-1-32
https://fontstruct.com/fontstructions/show/1544279/digitalis-6-4
https://fontstruct.com/fontstructions/show/1592397/amyn-1
WIP Kerning in progress
See more:
https://fontstruct.com/fontstructions/show/1778910/neo-konstructivizm
https://fontstruct.com/fontstructions/show/2146779/knight-of-universe
https://fontstruct.com/fontstructions/show/1501135/lazzaro-1
https://fontstruct.com/fontstructions/show/1476625/sycamo-light-2
This is a clone of SkvorecA monospaced 3x5 font used in Vidora15 and later programmable electronic displays made by AMFA Cybernetics (formerly "ATMA Robotronics").
This font is made with AMFA encoding in mind. As such, the character set is very limited and there are no glyphs which require NKRO>1 or buckybits (Alt, Ctrl, Fn, Shift, Strg, option keys, etc). The glyphs normally present at these codepoints have been reverted so that any text displayed in this font is also effectively displayed in AMFA encoding. The encoding has 48 possible glyphs (including one which doubles as both "null" and "new line") so there are 96 glyphs in this font overall.
Hope this saves you some work, Feng! :^)
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Since this exact font and encoding scheme were used in other devices and software, some of which were (or had) games, I'm also tagging this with Game Recreations.
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Original size: 4pt (use multiples of this size for pixel perfection)
MIV: h6.24 @ 1x / m8.35 @ 1x
Pixel demake of Arizone Unicase. Same glyphs as the original.
A space-esque design made for a friend! The angular counters give this a simplified geometry which makes it easy to read despite its looks. Works well for small- or large-scale applications - chat, terminals, logos, and more. Supports Dutch, English, and Greek!
The original was cloned off and preserved elsewhere. The version you see here has centered glyphs.
Font from the ingame marquee display of Barcade Brawl, a 2015 game by yours truly. This was made to look similar to the system fonts from old arcade boards, PC microsystems, etc. You've probably seen the fonts I'm talking about; they're everywhere and many people refer to them singularly as "the arcade font" or "the NES font".
This is 7x7 with no wasted matrix, but it looks better without monospacing since not every glyph is the same width. It also makes a decent terminal & chat font, at least for those who don't care about the case of the messages they read and write.
Feel free to use this in your games, etc.!
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Original size: 5.25pt (use multiples of this size for pixel perfection)
I went and mangled Spelunker by Zephram. I am messing with the shapes of the spaces between the letters. The name of the font indicates that most of the letters are wearing bell bottoms.
This is a clone of SpelunkerA dashed line design made with the new half-arc bricks. The emphasized spurs/stems and off-kilter geometry give it a quirky, almost handwritten quality. Its striped appearance makes me think of candy as well as the Cheshire Cat, thus the name. :D
I doubt the upper case would look as cute as the lower. So I've cloned all LC to UC to make this easier to use...
Do it: https://www.fontstruct.com/fontstructions/show/629119/ocd_disco_round
https://www.fontstruct.com/fontstructions/show/1682290/robospace-orbital
https://www.fontstruct.com/fontstructions/show/372247/ecdb_1
This is a clone of Comicool