Recreation of another large pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits) (Large)Recreation of another large pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
Only the characters present in the game's tile set have been included.
Recreation of another small pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits)Recreation of another small pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
Only the characters present in the game's tile set have been included.
Recreation of the small proportional pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This is used in the inventory menu for item descriptions.
Note that the font includes explicitly transparent "holes" for the grey-ish background of the inventory screen to show through. In the game, these holes are still counted as part of the characters for the outline - the dark blue outline goes around these transparent areas.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Small)Recreation of the small proportional pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This is used in the inventory menu for item descriptions.
The font uses a small amount of antialiasing. This has been normalised for this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the variant of the proportional pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
Compared to the more common version of the proportional font, this variant - used primarily in the inventory tutorial at the start of the game - omits/crops the 1px outline on the left-hand side of many of the characters.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Proportional) (Colour)Recreation of the proportional version of the pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
Some of the characters - "g", "j", "p", "q", "y", "?", and "!" - are different, compared to the monospaced variant. This font also includes additional characters - copyright, parentheses, left/right single quotes, "~", and japanese quotation marks.
This proportional version is used primarily for dialog boxes.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Proportional)Recreation of the proportional version of the pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
Some of the characters - "g", "j", "p", "q", "y", "?", and "!" - are different, compared to the monospaced variant. This font also includes additional characters - copyright, parentheses, left/right single quotes, "~", and japanese quotation marks.
In game, the font has antialiasing. This is not included in this version of the recreation.
Only the characters present in the game's tile set have been included.
Recreation of the monospaced version of the pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Mono)Recreation of the monospaced version of the pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
The original font uses antialiasing (particularly noticeable in the "M" and "W"). This has been normalised for this recreation.
Only the characters present in the game's tile set have been included.
This is the font that has been used for the world map and the course HUD, and it has a few amount of characters in this font for this game. However, this font is not completed it's because this game doesn't have that much characters for the font file.
This SM64DS font subtitles was never used for movies, TV shows and video makers. We can use it to make our artwork pictures and we can change the color for video game characters and we can publish them. Also, we can use them to put this font into movies and TV shows to put in for DVDs and for video makers as well. Now as for "$, #, %, @, +, \, =, ", ', `, {, }, ©, ®, ♪, ¦, ‘, ’, ‛, “, ”, ‟, ¸, ⁴, ‹, ›, ¤, Þ, ‼, ı, Ū, ū" characters, those were made by me that Nintendo didn't use them to make in Mario DS games.
This SM64DS font subtitles was never used for movies, TV shows and video makers. We can use it to make our artwork pictures and we can change the color for video game characters and we can publish them. Also, we can use them to put this font into movies and TV shows to put in for DVDs and for video makers as well. Now as for "$, #, %, @, +, \, =, ", ', `, {, }, ©, ®, ♪, ¦, ‘, ’, ‛, “, ”, ‟, ¸, ⁴, ‹, ›, ¤, Þ, ‼, ı, Ū, ū" characters, those were made by me that Nintendo didn't use them to make in Mario DS games.
This is a clone of Super Mario DS (Original)This font is complemented for the filled version for the glyphs and it can't be read properly.
This is a clone of Super Mario: DS Version - Original (Outline)This is the font of Newer Super Mario Bros. DS, a romhack of New Super Mario Bros. Credits to the Newer Team for making the hack and the font that goes with it. The font's internal name is 2647 Delfino. Button, smilies and such are starting from DB80 instead of E000 in the in-game font.
Cloned from Patrick Lauke's font Super Mario World Big.
This is a clone of Super Mario World BigFormerly known as Cricket Pie, this font offers a fancy handwirtten, high-res, variable width style for new-style adventure and role-playing games. Not only just that, it might be useful for writing documents and taking notes! Original fonts by ©Square Enix Co., Ltd./Nintendo. Hiragana and Katakana fonts are coming soon!
A faithful, authentic, all-caps, nostalgic 8-bit font based on 1st-party Nintendo Entertainment System games, such as Duck Hunt, Tetris, Dr. Mario, Clu Clu Land, Pinball, Gyromite, Baseball, Urban Champion, and of course, as the name says in the font, Super Mario Bros.!
Featuring a grand total of 1085 glyphs! If we do glyph number translation, 1085 translates to October 1985, back when the Nintendo Entertainment System first launched in North America!
Now you're typing with power!