Original size: 15pt
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A font which has a spurless, sans-serif, pixelated polygonal look which is somewhat reminescent of fonts used in VHS technology.
A lot of applied science went into this design. It's designed to remain legible on all media in all use conditions, provided that one uses the original size or a multiple thereof. Numerous technologies and mediums were employed to realize this objective.
"Diaspora" was tested and refined for use with/on/against:
• CRT, LCD & e-Ink screens
• image formats & compressed imagery (GIF, JPG)
• printers (inkjet, bubble jet, laserjet, & thermal)
• analog video & multi-generational copies (VHS, Super 8)
• digital video (AVI, MP4, MPEG, WEBM, WMV)
• 3D and voxel models (Blender, MagicaVoxel, POV-Ray)
• dynamic scaling hardware (game consoles and capture devices)
• imagery plugins & filters, including image degraders
• image scaling/interpolation hardware & software
• image recognition hardware & software
These all have traits which degrade, distort, compress, glitch, or otherwise alter imagery in various ways. This design aims to minimize the loss of legibility from these effects and to attain the best scores possible in various forms of imagery analysis. So far, this has proved extremely useful, as it can remain fully legible even when extreme JPG or video compression are applied to it thousands of times.
A piece of software I helped write, called the Marinan Imagery Deconstruction AI System (MIDAS), is being used on captured images of this font. The end objective is to realize the design which has the best all-around Marinan Interpretability Value (MIV) for all the tested platforms - the design which is considered by MIDAS to be the most legible in the most media under the broadest range of use conditions and quality levels.
MIDAS uses a set of considerations made with both humans and computers in mind, so a high MIV does not necessarily equal a better font - it just means one that the system thinks is easier to visually interpret. Note the use of the phrase "visually interpret" as opposed to "read". MIDAS tries to determine how well people and computers can tell what shapes are, not how much enjoyment they'll get from reading or how much strain they might undergo while doing it.
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VERSION HISTORY:
1.0.0 - initial release.
1.0.1 - More Latin support added.
1.0.2 - First batch of tests run.
1.0.3 - gjy5&ßẞ were improved, some glyphs added.
1.0.4 - Second batch of tests run. Space width reduced.
1.0.5 - Experimentally converted to a rounded spurless design, then converted back to a plain spurless after testing. A few new ligatures were added.
1.0.6 - Cyrillic and Greek enter development. Many of these letters must be altered to be distinct from their Latin counterparts.
1.0.7 - Some spacing values changed to increase internal consistency. More difficult tests are being devised. However, since only I seem interested in this type of work, this project is going on hiatus for some time.
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See also: AMFA, a font built with similar considerations in mind
An experimental logotype and another attempt to create a distinctive design in 2x2. Some words look better than others... it's best for 1-2 word phrases rather than body text.
"B", "P", and "R" are compromise designs... no satisfactory way exists to create their curves while maintaining the optimal line width, so their counters were filled a bit to give them the same sense of solidity as the other letters.
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A "denghon" is a giant, many-limbed, extradimensional creature found throughout my games, especially ESOS.
A quirky Pseudostencil design with a central horizontal slot going through it. The "slot" is 1 brick tall for lowercase and 2 for uppercase, and becomes a vertical slot for numerals and certain symbols.
This is named for the cowboy and lasagna emojis. These were repeatedly added to then removed from several popular chat clients and websites. Changing emoji standardization or government conspiracy? YOU DECIDE.
Acts like a strobe light.
See more:
https://fontstruct.com/fontstructions/show/1697961/sharikov
https://www.fontstruct.com/fontstructions/show/945815/g1_explo
https://fontstruct.com/fontstructions/show/116265/britanya
https://fontstruct.com/fontstructions/show/555711/energy_vibration
This is a cloneThis is something I've doodled on for a while. I'd like to incorporate shapes other than triangles and rectangles into this but I'm just too busy with other projects. Feel free to continue it, make it better, or whatever.
I had help from BWM for suggestions to improve a lot of the glyphs. Thanks, man!
Unleash the power of the... SLAPPERDAPPER! For the whole family!
a typeface inspired by the music of this artist, billboard lettering and brutalism
A display typeface based upon some physical type I made from dark food colouring etched into sugar syrup - this is the second part in which the food dye has bled into the sugar syrup much more. This was to represent the brief theme I picked of 'unstable', hence why all the characters are completely induvidual in size and shape. I have also published a first version of this type before the dye bled into the syrup.
A hexagon shape, a forced perspective effect, and a typeface all had their DNA extracted and recombined by evil scientists at Salk Institute. "Chimera Scales" is a hexagonal blackletter and the culmination of 8 years of genomic research. It has the ability to look like itself no matter what environment it's in. ALSO IT EATS HUMAN SOULS.
Pixelated demake of Nirvanite Fossil. It introduces more size variation than its predecessors, and proves even harder to read. The size variation was necessary to prevent these sprites from being too large and to make them more unique from the glyphs in Nirvanite Fossil.
Original size: 25pt (use multiples of this value for pixel perfection)
Stained-glass blackletter Frankenfont thing. :D
UC cloned to LC to make this easier to use...
This is a clone of Chimera SpineAn inverted alternate version of Spiderling that's glitch-free... for now, at least!
I think this doesn't look nearly as spider-like as the original... your mileage may vary...
Argh, this was horrible to make .. well, getting it slightly balanced was a nightmare. The missing segments of the glyphs constantly caused my brain to correct what I was looking at by means of general logic and my knowledge about the way in which letter spacing usually works. This effect was worst with the letters T, U, Y. And I am convinced that it still contains the necessary disproportionate irregularities with regard to the metrics. I tried kerning it as best as I could. It has only uppercase letters, no numerals and very limited punctuations. I am not sure if I will ever complete this.
enjoy!
This is a cloneALIEN WORMHOLE - Monolinear Sci-Fi-inspired 'worm' typeface.
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[Historic snapshot:]
Most well known worm-type design probably is NASA's retired 'worm' logo (used from 1975 till 1992).
A sophisticated modernist rendering of the letters (N-A-S-A), done in a bold style letterform.
That being said, I should mention that this FontStruction wasn't "inspired by" or "based on" the original NASA logo though.
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[About this font:]
Small grid attempt at making sort of a experimental futuristic 'worm'-type design.
The letterforms for the most part are build from simplified basic geometry (rectangles/circular) except for a small number of symbols and punctuation that have diagonals.
It's experimental appearance is defined by the strikingly quirky counters that are awkwardly jutting out of the stems. To further boost it's awkwardness the letterforms have irregular width.
There is a full set of uppercase and partial lowercase glyph alternatives located in "Half Width Full Width" Unicode block to add slight stylistic variations.
I hope you like it,
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Here is a link to the 'Bold' version
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Cheers!