Alternate take on Nirvanite, this time with bullseyes rather than solid circles as the large segments.
This one is a lot more organic than its predecessor, but also a lot more confusing. Looks like clusters of alien tadpole eggs to me!This is a clone of Nirvanite
Some kind of great big ol' chain.
In retrospect, I think it looks like a jewelry chain from a dwarven civilization. Perhaps the hypothetical jeweler cut and ground the stones in an imitation of some dwarven font!
When glyphs are used in isolation, they somewhat resemble carved signets or seals. Increasing the letter spacing allows you to create a variation of the design. (This is something that must be done in-software since the font will render as monospaced by default.)
12SEP2018: Added lowercase... the low resolution combined with the design method make it very difficult to render distinctive lowercase versions of every letter, but I'll keep working on it. There's a lot of similarity between pairs like S/5, Z/2, etc., so this font is most effectively used in forms of writing wherein context suffices to inform the reader as to the identity of each glyph (lists, prose, and technical writings). If you want to use this in a password system or something, I recommend using one case's glyphs only.
1. Negative spaces will be areas of 0.5 bricks' effective length or width.
2. Negative spaces may exceed the 0.5 measurement only by increments of 0.5 and in only one dimension at a time.
3. Glyphs will fill their framed canvasses to the greatest extent possible while adhering to the other rules.
Experimental 24-segment display or massive monochrome Mondrian matrix. Pixel compatible!
The thinking behind this one was that with incongruously sized segments arranged in the proper way, I would create a design which was effectively 5x5, but which accomodated more glyphs than 5x5 usually does. Negative space is incorporated into the structure of many glyphs, though not enough to classify this as an IVO design.
"Qualtron" is the name of an imaginary entity that a friend believed in - a being meant to represent the result of "a mathematical equation that can rule the universe". I didn't inquire further about it... :D
1. Segments can have interior length/width of 2 or 5.
2. The central 2x2 square must always remain open.
3. Square bricks and 90-degree angles only.
Original size: 20.75pt (use multiples of this value for pixel perfection)
A multi-line design which is slightly reminescent of mazes/fingerprints. It's not designed to create functional mazes, but it is somewhat capable!
"Absinthelyric Print" is an anagram for "Labyrinthine Script".
Original size: 11.25pt. Use multiples of this value for pixel perfection. (If you use antialiasing, it will look perfect at most any size.)
1. Square bricks and 90-degree angles only.
2. Alphabetic glyphs must have open terminals; numerals and symbols must have closed terminals. Letters which do not terminate (D,O, etc.) must be broken so that they terminate.
3. Glyphs must fill the 15x15 grid.
4. Ligatures and combinatorial glyphs must fit into one letter's space.
5. Draw from the outside in.
Experimental mosaic... or maybe a new mineral species?
This one started as a doodle. I began placing circles to see what kinds of complex shapes I could make, and this was the result.
It achieves a new visual effect at almost every size up to the original. Also try slowly moving the zoom slider for some interesting animations!
This font is now nearly 1MB in size! I guess it has to do with the intrinsic complexity of circles.
Are you a <s>blind</s> bad enough dude to read the Esperhand?This is a clone of Esperhand
This is a unicase typeface. Chunky and condensed for all your magical needs.
A pixel font disguised as a high-resolution one. It's a pretty effective disguise thanks to the gaps between bricks.
A single line is bent on itself to trace letterforms in 5x5.
This is part of my "IVO" series (Inline Versus Outline) wherein inline and outline elements are split, merged, and altered to make them ambiguous and to allow new styles to emerge. They may look like maze fonts, but they have a different design methodology altogether.
. . .
Original size: 5.25px (use multiples of this value for pixel perfection)
Pixelated demake of Nirvanite Fossil. It introduces more size variation than its predecessors, and proves even harder to read. The size variation was necessary to prevent these sprites from being too large and to make them more unique from the glyphs in Nirvanite Fossil.
Original size: 25pt (use multiples of this value for pixel perfection)
Some kind of patchwork or frayed woven look.
Experimental multiline design.
A multi-outline design with intentional aliasing.
At the original size, it looks nicely textured. The illusions become more harsh as one zooms in.
Original size: 12.75pt (use multiples of this size for pixel perfection)
As a kid I designed lots of silly "monster fonts" like this. I don't have any of the drawings anymore, but I remember creating this sort of design a lot when I was around 11 years old.
There was also a superhero called "Spiker" associated with this font. I never drew or depicted Spiker - I only imagined that he wore a red suit of armor built from cuboid plates and covered in metal spikes. He fought some sort of metallic Xenomorph creature, and that's all I remember about Spiker.
A chimera (fusion) which combines inline-versus-outline, maze, Gemscript, and other techniques to produce a timeless look.
Original size: 6.75pt (use multiples of this value for pixel perfection)
1. Square bricks only.
2. A 1px soft border of negative space must exist between lines whenever possible.
3. Glyphs must fill the 9x9 grid to the greatest extent possible given the rounded style.
4. The set of glyphs shall be a heterogeneous mix of symmetrical and asymmetrical forms.
5. Negative space will replace positive in any situation wherein the small grid size or the geometry of a letterform would be detrimental to the chosen style. This includes all situations where any shape lacks at least a soft 1px border of negative space around it.
See also: Terran Pixelcruiser
"A futuristic attempt at 'insular' English. The main design rule was 'make it bend where it shouldn't'. This could symbolize some cyber-dystopia-lord-dude's desire to stop at nothing, or something."
This design inserts a dot into every empty grid square. Off-grid empty squares don't count - there must be an utterly empty space of 1 square's size ON the grid. The dotting further imparts a unique identity to every letter.
Shall I continue this one? Let me know. :DThis is a clone of Technokratz
5x5 can be such a fun size to design with. :^)
Every glyph fits within the 5x5 grid so gamedevs can easily use this one in tiles, etc.
Original size: 3.75pt (use multiples of this value for pixel perfection)
A font which looks like a board game. It has no relation to Conway's Game of Life, although that may change. :D
Experimental cyberpunk robot mosaic thing.
It gives me a strong "system font" feeling and seems like something that might be included with the OS of some futuristic tech deck. If the Fairlight Excalibur from Shadowrun Returns had its own font, this could be it!
Original size: 21pt (use multiples of this size for pixel perfection)
A polygonal font which uses an optical illusion to appear round!
Version 1.1: All 144 glyphs accounted for, changed to monospaced.
A style of writing based on Orcish architecture, culture, and mythology. The main design rule was "no diagonals".
The name is inspired by Beogh, god of orcs in the Dungeon Crawl: Stone Soup video game.
Original size: 6.75pt (use multiples of this size for pixel perfection)
Continuing on the theme of overzealously antialiased pixel fonts, here's a 3x5 no-wasted-matrix design. The shading enabled me to make many glyphs which normally need to be truncated or compressed (MWaemswz@«©»®, etc). Looks best at 2x Pixel size!
This gives me an "old newspaper" feeling and seems like the kind of font that would be used for the text of such newspapers in old adventure games.
Unfortunately, I could not get the shading effect to work in any graphics software except by turning antialiasing on, and this ruins the look. So if you want to render text in this font, I recommend going to View -> User Input, typing your text here on this page, and then screen capturing it...
Welcome to Orwellian Barcode Prison, antithesis of Chicken Wire. The only thing to do here is squint.
A variant of Radio Grave which took many hours to produce. I think the effort was worth it! This is a functional Multi-font and can produce a broad range of effects, especially when used at down near the original size.
1. Use the darkest tone on the outermost concentric region and get lighter as one progresses inward.
2. Let the 5x5 region surrounding the exact center of each glyph use the lightest tone, except when this would place the lightest tone into its neighboring region.
3. Glyphs with diagonals and glyphs which use a smaller than 5x5 drawing area may bend rule 2 for the sake of more consistent and/or interesting shading.
See also: Fuzzy Logic
Original size: 12.75pt (use multiples of this size for pixel perfection)This is a clone of Radio Grave
I made a blocky, industrial sort of style, then added art deco-style line width variation. Then, a couple of tech lines here, a couple of details there, and SHAZAM! We get these 1950's-era raygun-toting space race zippity zap letters. It's a font Marvin the Martian might use...
Original size: 7px (use multiples of this value for pixel perfection)