A texture font with its own convoluted logic. The design rules and techniques are similar to those of Esperhand, but with different priorities assigned to them.
Font made for the title cards of a particular amateur movie!
(Hint: It's called "Terminatrix")
Cybernaut with finer lines. It must be used at twice the size of the original.
Original size: 42pt (use multiples of this size for pixel perfection)This is a clone of Cybernaut
A greatly altered Cybernaut!
Original size: 21pt (use multiples of this size for pixel perfection)This is a clone of Cybernaut
Experimental cyberpunk robot mosaic thing.
It gives me a strong "system font" feeling and seems like something that might be included with the OS of some futuristic tech deck. If the Fairlight Excalibur from Shadowrun Returns had its own font, this could be it!
Original size: 21pt (use multiples of this size for pixel perfection)
A chimera (fusion) made from art deco, barcode, and circuitry elements. It only employs angles where they are needed to differentiate glyphs.
Experimental 24-segment display or massive monochrome Mondrian matrix. Pixel compatible!
The thinking behind this one was that with incongruously sized segments arranged in the proper way, I would create a design which was effectively 5x5, but which accomodated more glyphs than 5x5 usually does. Negative space is incorporated into the structure of many glyphs, though not enough to classify this as an IVO design.
"Qualtron" is the name of an imaginary entity that a friend believed in - a being meant to represent the result of "a mathematical equation that can rule the universe". I didn't inquire further about it... :D
1. Segments can have interior length/width of 2 or 5.
2. The central 2x2 square must always remain open.
3. Square bricks and 90-degree angles only.
Original size: 20.75pt (use multiples of this value for pixel perfection)
5x5 font with a distorted, skewed, or glitched look about it. Plays well with actual glitch effects.
A cipher used by robots in my game "Anime Girls vs. The Cavemen". It's a way for robots to communicate in plain sight without organic lifeforms suspecting anything.
The robots are repositioning the dials on electronic devices (including themselves), and the dial positions are being used to encode information which can be read off by other robots. The same is true of the VU meters, indicator bars, etc. - the robots adjust a device's parameters until the meters are operating within a given range.
The actual mapping of symbols to glyphs is scrambled in every game. Additionally, the robots speak to each other using a language that resembles Assembly. It's up to you to scramble these when coming up with your own cipher...
Since the original art style for this game used chicken-head style knobs on the electronics, this gets the amusing name "Chicken Head Cipher".
Original size: 6pt (use multiples of this value for pixel perfection)
I made a blocky, industrial sort of style, then added art deco-style line width variation. Then, a couple of tech lines here, a couple of details there, and SHAZAM! We get these 1950's-era raygun-toting space race zippity zap letters. It's a font Marvin the Martian might use...
Original size: 7px (use multiples of this value for pixel perfection)
3x3 cipher, based on version 0.3 of "Micromaze". It uses its own form of binary notation for the numerals, wherein the upper-right 4 pixels play the role of the 1, 2, 4, and 8.
This is the smallest font in which I was able to give a unique symbol to every glyph (excluding the lower/upper case, which look the same). It reads sort of like Pigpen Cipher, but is more densely written.
Since MMC is obscure and of constant width/height, it serves many "gibberish" and "placeholder text" purposes in addition to being a modestly strong cipher.
Original size: 2pt (use multiples of this value for pixel perfection)
Official font of AMFA (formerly ATMA), the main rival of MARENGI Omnisystems in Endless Sea Of Stars. Appears throughout my games (especially those using the ESOS and ESOS-Lite engines) and is used as the main font of ESOS Terminal A (the one doing the super-long survey).
Between 2012 and 2014, ESOS Journey-Depth AI entities collaborated to produce this specific arrangement of pixels as the most legible form of 1px wide, monochrome 8x8 Latin for electro-optical systems (Marinan Interpretability Value 9.29).
This font is useful if you want to write some really efficient text recognition software for a robot with a camera, or if you want a pixel font which elicits a high degree of reading accuracy. Some would argue that the uppercase makes it less readable, but you'll be hard pressed to find another font that is THIS readable in uppercase only!This is a clone
This font was created for a book that I am writing! This font is used by the "people" of Klik Beta, a planet that is only inhabited by robots. I would recomend typing in all caps if you are to use this font, but if you have no problem with the lower case letters, be my guest! I wanted to get a true alien look into this font, and I feel I did a pretty good job at it.
I made this with the a retro, space, horror theme. I really wanted this to give off a space horror vibe, something that was meant to be used with space horror movies, games, or things like that. I hope you like this typeface, and comment with constructive criticism!
A sci-fi steelpress typeface made from the best cutouts in the galaxy. Bold and videogame-like style gives it an powerful but ominous appeal.This is a clone
┏━━━━━━━━━━━━━━━━━━━━┓ ┃ F O N T C I T Y ┃ ┃ ┃ ┃ Population: 39 ┃ ┃ + 1 robot. ┃ ┗━━━━━━━━┳━━┳━━━━━━━━┛ ┃ ┃ ┃ ┃ ┗━━┛