Recreation of a font from "Proxima", a 2000 public-domain homebrew SHMUP game by Alan Obee for Game Boy Color. This font is used on the title screen and high-score screens (though the high-score version is built of tiles and looks much more detailed).
.#$!? are inventions - not present in the original font, but useful nonetheless.
An experimental design inspired by megalithic structures, especially Inca stonemasonry. I wanted to create letterforms that looked like worked stone (with minimal gouges or openings into the stone) and that looked like they could actually stand up on their own as stone structures. The asterisk, quotation marks, etc. are obvious exceptions, since they need to be free-floating (although I did modify their spacing to make them appear to "rest" on the surrounding letters.)
The slants applied to the "stones" are just for style. :^)
Latin block is traced from Linux stock VGA8 font. Designed to fit 8x8 grid including spacing, so most symbols are 7x7 =WARNING= Line spacing is stuck and cannot be edited within FontStruct, you can edit it manually, see http://designwithfontforge.com/en-US/Line_Spacing.html for example.