241782
Published: 5th January, 2014
Last edited: 13th November, 2013
Created: 13th November, 2013
Recreation of the pixel font from SNK's "Prehistoric Isle in 1930" (1989). Only the characters present in the game's tile set have been included.
206857
Published: 5th January, 2014
Last edited: 5th January, 2014
Created: 13th November, 2013
Recreation of the pixel font from Capcom's "Last Duel" (1988). Only the characters present in the game's tile set have been included.
261931
Published: 5th January, 2014
Last edited: 13th November, 2013
Created: 13th November, 2013
Recreation of the pixel font from Taito's "Grid Seeker: Project Storm Hammer" (1992). Only the characters present in the game's tile set have been included.
211792
Published: 4th January, 2014
Last edited: 12th November, 2013
Created: 12th November, 2013
Recreation of the pixel font used in Konami's "Gaiapolis" (1993). Only the characters present in the game's tile set have been included.
201692
Published: 4th January, 2014
Last edited: 11th November, 2013
Created: 11th November, 2013
Recreation of the pixel font used in Konami's "Finalizer - Super Transformation" (1985). Only the characters present in the game's tile set have been included.
621662
Published: 3rd January, 2014
Last edited: 30th December, 2013
Created: 30th December, 2013
Recreation of one of the pixel fonts used in Nintendo's "Kirby's Adventure" (1993) on the NES.
This particular variant is used for the score counter and health meter label.
Only the characters present in the game's ROM have been included.
1221182
Published: 27th December, 2013
Last edited: 17th October, 2014
Created: 27th December, 2013
A rendition of the small type of the classic Commodore 64 game “Winter Games” by Epyx with some additional characters such as lower case variants and additional punctuation. I tried to stay true to the C64’s limits so the extended Latin might be a bit hard on the eye…
6421142
Published: 8th December, 2013
Last edited: 5th December, 2013
Created: 5th December, 2013
Recreation of the pixel font used for dialog options in Sierra's "Gabriel Knight - Sins of the Father" (1993). Slightly expanded with a few additional punctuation marks and accented characters.
251692
Published: 8th December, 2013
Last edited: 8th December, 2013
Created: 15th November, 2013
Recreation of the pixel font from Toaplan's "Twin Hawk" (1989), published by Taito. Only the characters present in the game's tile set have been included.
201923
Published: 8th December, 2013
Last edited: 11th November, 2013
Created: 10th November, 2013
Recreation of the pixel font from Toaplan's "Vimana" (1991). Only the characters present in the game's tile set have been included.
212694
Published: 8th December, 2013
Last edited: 10th November, 2013
Created: 10th November, 2013
Recreation of the pixel font from Konami's "Roc'n Rope" (1983).
Note the slightly awkward "G" and the complete lowercase, which is present in the game ROM but does not seem to be used in the actual game.
Only the characters present in the game's tile set have been included.
4011002
Published: 6th December, 2013
Last edited: 5th December, 2013
Created: 5th December, 2013
Recreation of the pixel font from the retro-styled point'n'click adventure "Gemini Rue" (2011) by Joshua Nuernberger, released by Wadjet Eye Games. http://www.wadjeteyegames.com/games/gemini-rue/
Slightly expanded with a handful of new special characters.
62263
Published: 6th December, 2013
Last edited: 12th February, 2014
Created: 1st December, 2013
Luna. A one character font. Actually quite large at approx. 130 pixels tall. Just a fun exploration and reminder of the kinds of art we can make here at fontstruct. The other letters are mere scribbles so that this "font" would show up on the board.
3602095
Published: 4th December, 2013
Last edited: 11th April, 2023
Created: 15th September, 2013
This is a font that is cloned from the text that appears in old-school video games made by software companies including, but not limited to, Atari, Namco, Nintendo, Taito, Konami, Sega and Hudsonsoft. It authentically adheres to 8x8 grid-like limitations while at the same time being legible, easily understandable, functional and practical. This font version sacrifices most accented letters in favour of a number of ligatures and digraphs so that two characters can occupy the strict space of one letter to allow for more letters to occupy a line (namely thinner letters like I, F, L and T). Use of US-International keyboard configurations helps in the use of these ligatures (I hope where they are mapped is acceptable).
I have chosen letter-forms that are different from many of the letters that are characteristic of the classic typeface--A and V are most obvious--to give it my own spin. I did include the traditional A and V if you still want them, as well as alternates for 0 and 8. The lower-case letters are my own creation.
Insight and ideas for improvement are greatly appreciated.This is a clone
0621313
Published: 1st December, 2013
Last edited: 2nd December, 2013
Created: 30th November, 2013
This font was created with the intent to simulate some liquid ink on a paper, and writing it down with a brush.
240971
Published: 26th November, 2013
Last edited: 14th May, 2015
Created: 25th November, 2013
FREE to use (even commercially)
This font was made for a pixel game, since it was hard to find commercial FREE fonts that are pixel like, I created this set.
Thanks to Fontstruct for an easy way to make fonts!
231993
Published: 18th November, 2013
Last edited: 10th November, 2013
Created: 10th November, 2013
Recreation of the pixel font used in Taito's "Flipull" (aka "Plotting", 1989). Only the characters present in the game's tile set have been included.
2701863
Published: 16th November, 2013
Last edited: 16th November, 2013
Created: 15th November, 2013
Based on Final Fantasy VII font.
Contains more glyphs than the AVALANCHE Script.
181862
Published: 9th November, 2013
Last edited: 9th November, 2013
Created: 9th November, 2013
Recreation of the pixel font from Capcom's "Mercs" (1990), the sequel to "Commando" (1985). Only the characters present in the game's tile set have been included.
341941
Published: 7th November, 2013
Last edited: 7th November, 2013
Created: 7th November, 2013
Recreation of the pixel font used in Taito's cute'em up remake "Space Invaders '95: The Attack of Lunar Loonies" (1995). Only the characters present in the game's tile set have been included.
151552
Published: 7th November, 2013
Last edited: 6th November, 2013
Created: 5th November, 2013
Recreation of one of the secondary pixel fonts from Capcom's "Commando" (1985), specifically used on the high-score name entry screen to create the effect (in combination with its sibling slanted variant font and some clever mirroring of each character) of letters spinning when shot/selected.
Only the characters present in the game's tile set have been included.
331683
Published: 6th November, 2013
Last edited: 5th November, 2013
Created: 4th November, 2013
Recreation of the pixel font from Capcom's "Commando" (1985), also used in "Section Z" (1985). Only the characters present in the game's tile set have been included.
23731574
Published: 5th November, 2013
Last edited: 5th November, 2013
Created: 1st November, 2013
Recreation of the pixel font from Konami's "Contra" (aka "Gryzor" and "Probotector", 1987) on the Nintendo Famicom.
Compared to the regular NES version, the Famicom not only had improved graphics, but also a whole story trailer and cut-scene screens between each mission...and for these, the ROM included extra punctuation and an almost complete set of katakana characters, which I've included here as well (mapped to their corresponding unicode points).
In the game, some of the more complex katakana characters were built by combining two separate characters (for instance, the letter Hu followed by a "double bar" character to form the letter Bu); however, for this recreation I actually created single characters for these compounds and mapped them to the correct katakana code point - but as a result, these characters have double the width of the other letters (16px rather than 8px).
Only the characters present in the game's tile set have been included.
3111007
Published: 3rd November, 2013
Last edited: 2nd November, 2013
Created: 29th October, 2013
Recreation of the pixel font used in Capcom's "Gun Smoke" (1985).
This font was also used in "Side Arms - Hyper Dyne" (1986) and "1943: The Battle of Miday" (1987), and was ported (without any of the special characters) to the 1988 NES version. http://fontstruct.com/fontstructions/show/gun_smoke_nes
Only the characters present in the game's tile set have been included.
5111689
Published: 3rd November, 2013
Last edited: 2nd November, 2013
Created: 1st November, 2013
Recreation of the pixel font used in Irem's "Holy Diver" (1989) on the NES.
This font breaks out of the traditional 8x8 grid, with some characters featuring an additional 1-2 pixel descender (stored in a separate tile in the ROM).
With the exception of the "j" and "q" (which were completely absent), only the characters present in the game's tile set have been included.
131673
Published: 3rd November, 2013
Last edited: 29th October, 2013
Created: 29th October, 2013
Recreation of the pixel font used in Konami's "Mega Zone" (1983). Only the characters present in the game's tile set have been included.
192842
Published: 3rd November, 2013
Last edited: 28th October, 2013
Created: 28th October, 2013
Recreation of the pixel font used in Toaplan's "Truxton II" (1992). Only the characters present in the game's tile set have been included.