See more:
https://fontstruct.com/fontstructions/show/1778862/sekiro-1
https://fontstruct.com/fontstructions/show/2373484/vectix
https://fontstruct.com/fontstructions/show/2376945/zeethara-eye-fs
This is a clone of FigmentRecreation of the pixel font from Graftgold/Hewson Consultants' "Ranarama" (1987) on the ZX Spectrum.
This recreation includes the handful of futhark runes used in the game, though one of the runes appears to be made up.
The same font is used in the Amstrad CPC and Commodore 64 ports, though the runes are slightly different.
Only the characters present in the game's tile set have been included.
Some time after I decided to unleash Pixelbabania VI Deluxe onto the world, I deemed it appropriate to also create a light version to go alongside it. Had a good bit of fun making sure things looked right with this font, which also explains why I decided to fix its sister font while I was at it.
Here it is, at last. And just in time for the start of a new season, wherever in the world you all are.
4/12/2023 : Fixed up a few more glyphs of Box Drawing to make them work proper with their fellow glyphs.
Hi there! This is my first attempt at a pixel font, so don't expect much
This font currently supports:
Latin Basic
Latin-1 Supplement
Latin Extended-A
Latin Extended-B
IPA Extensions
Spacing Modifier
Greek And Coptic
Cyrillic
Cyrillic Supplement
Armenian
General Punctuation
Latin Extended-C (Unfinished)
Latin Extended-D (Unfinished)
Leafonetix
(sorry if i couldn't make combining diacritical marks lmao)
More Coming Soon!!!
Might update this every 2 or 3 days!!
Download this font only in Mac
Unicode® 16.0.0
Unicofonte is a sans-serif typeface which is designed by marcot_0425, not_cake, & Sed 4 type foundry for the Fake Bézier curves(geometric shapes only).
Latest update (v7.0.0):
March 3 at 11 a.m.:
Updated Cyrillic Omega Titlo and OT
Updated L with accent marks (especially L with stroke [small] as it looks like a T)
Fixed u0020 (spacebar)
I've updated tone six (looks like a cyrillic hard sign)
I've updated Cyrillic multi-eyed o (10 eyes) and F with stroke (Ua798) (looks like French franc symbol)
Fixed some bugs
Fixed all Latin extensions d character (a7d5) and medival exclamation and quesion mark(2E53-4)
Fixed Thorn with stroke
i used a diagonal brick to make it
Sun 24 Dec:
Today I added latin/greek/cyrillic unicode 16.0 chars
26 Dec 2023:
Better Kerning
Fixed most of the errors that I found
The script of the gods. Produced for the project Sephira Tale: Reclaiming the Light. Inspired by Anglo-Saxon Runes and the Ethiopian Ge'ez script.
Here are some notes on the orthography:
'C' is mapped to the /x/ or /ç/ sound, the voiceless velar fricative.
'Q' is mapped to /tʃ/, the voiceless postalveolar affricate.
'X' is mapped to /ʃ/, the voiceless postalveolar fricative.
The voiceless dental fricative /θ/, as in 'thorn' is mapped to the letter that appears when you enter 'þ'.
The voiced dental fricative /ð/, as in 'the' is mapped to the letter that appears when you type 'ð'.
Optionally the 'D' or 'Z' can also be mapped to this sound in some contexts.
The cluster 'tion' that appears at the end of words can be rewritten as 'xun'.
When writing for the 'qu' cluster, use 'kw', 'ku' or 'kv' instead.
I took a look at the very first font I published and looking back at it now, I couldn't help but think I could have done better and gone much further with it. Having learned a few things along the way when I was working on the light version of Pixelbabania, I decided to invest some time into working on a much improved version of Pixelbabania VI, while once again following a self-imposed limitation. This time, I decided to go with 6x9 (with some exceptions) to allow a bit more wriggle room and to make characters with accents much nicer, and even decided to change up some of the characters to improve their look. Not only this, I decided I'd try and see if it was possible to add more characters from other sets and thus far, it had gone quite nicely.
After so much time on and off, now I share with you the fruits of my labor and love.
Note: I have done what I could to get N'ko and to a lesser extent Adlam to play nice; unfortunately I could not get the tone marks to actually just go above or below the characters properly, therefore they will take residence right next to the character, taking up another space. Apologies for any inconvenience caused to those who type in those languages.
04/12/23 : Fixed up a few more glyphs in Box Drawing to make them look and work proper with the others.
Basically a light version of zephram’s Madufaros Mini. Not really faithful—some glyphs easily stray from their Madufaros’ ancestors.
Support for Latin, Latin-1 Supplement, General Punctuation, Greek, Cyrillic, Runic, Ogham and partially IPA.
I will probably revisit this once in a while, since I’m still not satisfied with some characters.
This is a clone of Madufaros MiniThis is possibly the biggest font I will ever create, and probably the one I'm most proud of at that. The original was built over the course of 4 months, and I'm very, very happy with how it turned out. Along with all of the 25 basic categories, I included 23 of my own - some finished, some unfinished. This has been a long process, sometimes fun, sometimes tiring, but I hope you find this font useful. Luckily, with all of the scripts it works with, it should have a use for everyone :) Please enjoy!
I am open to comments, suggestions and any other feedback. If you would like me to add another script, I am open to the task! :)
Edit: It's been more than a year and I'm still going strong! 6731 characters total. Trying to knock-off some smaller / less used scripts. :)
Jan 22, 2024: Fully finished font! 7500 total characters.
Thanks to everyone who has liked or downloaded! :)
a pixelated unicode font that can be read at small sizes.
14 sept '22, 17:47:11 hkt / massive update. added coptic, spacing modifier letters and improved readability.
Just to test out the font contructor, and being unable to find exactly what I needed, I decided to try my hand at the younger futhark!
Capital letters are the long-stave runes, while the lowercase letters are the short-twig runes. They were generally not used simultaneously, so pick one system and stick to it.
There are many repeated glyphs, and this is because of how the system works; there are several closely-related sounds that share a rune. K/G, F/V, B/P, to name a few. (and don't get me started on the vowels)
I tried to match the latin letters you're typing to whatever rune most closely corresponds to it... from a norse point of view? As these writing systems are not a 1-1 match, it won't be 100% accurate all the time, and I'm also an amateur hobbyist from Norway, but I tried my best with what I knew.
For example, while I used ár (ᛅ/ᛆ) for E due to its usage in the [ei] diphtong (eg. in names like Einar (ᛅᛁᚾᛅᚱ)), it has really no rune on its own, and can also be written with íss, the I rune.
Compatible with most extra letters used in Scandinavian languages and Old Norse, and not really meant for writing in modern English, where nothing is consistent at all.
Update, Oct. 3rd: Fixed the lǫgr (ᛚ) rune. It is no longer mirrored. Not sure how I managed to make that glaring error, and I apologise to the thirty people who already downloaded this.
Just a typeface I work on from time to time. Progress is somewhat slow but irregular.
Currently more than 2900 characters.
Comments are appreciated.
Update 1-Nov: Added Supplemental Arrows-B, Unified Canadian Aboriginal Syllabics Extended, Variation Selectors
yeah this is a thing. this font has more glyphs than any other one i've made and i'm still probably gonna add more lol
Update Apr 4 2019 2:56 PM - Shifted the 1 a single brick to the right; now the digits are monospaced yay.
Update Apr 5 2019 8:50 AM - Added Latin Extended-A, Number Forms, and a couple other things
Written language of the Skalmish, people within my simulation ESOSVM. These were the people initially used to colonize the universe "Rskalmwayt" wherein several stories take place, including Dheen's Folly and Trap Farmer Brer Brah. 5132 random selections were taken from Oinai stock and placed on Planet Fyromr, and their descendants became the Fyromrese. Tandem AIs then began to refine and alter remnants of Unified Oinai language into this.
Glyphs of this style can be seen on cave walls, objects, signs, records, etc. dating up to the time when I began to intervene in the workings of the Rskalmwayt simulation (ESOSVM Canonical Year 16573440000). They were always pixel art - no high-res renditions of these shapes were ever created, so there's ample room for reinterpretation.
Like most Runic languages (including Elder Futhark), these glyphs have a specific ordering associated with them. Additionally, in written Skalmish the glyphs which make up a word are always written in alphabetical order. Glyphs have no associated sound components. They were used to record gestural communications, so there's no way to speak them. Had this language been spoken, however, it probably would have used a priority-based system wherein certain glyphs were pronounced before others or preferentially stressed. Kind of like Thai language, but way more convoluted.
Another mirror font! I made it in a square style so it would mirror more neatly. This also had the consequence of giving the font a "runic" look.
Looks best at Pixel sizes, but works with any size!
The name "Mirror Mang" comes from two things: the Captain Beefheart And The Magic Band song "Mirror Man" as well as the way my friends from New Zealand say "man".
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Original size: 7pt (use multiples of this size for pixel perfection)
See also: Glassmakers Guild, Heraldic Emblems
Covering the Unicode "Runic" letter set (from U+16a0 to U+16f0), except for the subsets "Tolkienian extensions" and "Cryptogrammic letters". Including Scandinavian runic numerals (number keys, U+0030 to U+0039). Additional runic punctuation marks, alternative glyphs, and private-use characters have been ascribed to free slots in "Latin Extended-D" (U+a7d0 to U+a7de), such as the magical ligature rune Alu or frequent (or, frankly, more aesthetic) alloglyphs for e.g. Kauna, Jeran, Sigel, Ehwaz, Mannaz, Ingwaz, Dagaz/Dæg, Stan, and others. +++ This font has been designed to meet the highest standards of runic aesthetics, glyph regularity and harmony, as well as scientific usefulness. As a specific advantage over other available non-FontStruct runic fonts, this font will always be equal in height to letters of other popular fonts at the same point size (Times New Roman, Linux Libertine), so as not to cause trouble with line height e.g. when writing a scientific paper.
This is a clone