1:1 2:2 3:3 4:4 5:5 6:6 7:7 8:8 9:9 0:0 -:-
q:q w:w e:e r:r t:t y:ï u:u i:i o:o p:p
a:a s:s d:d f:f g:g h:h j:j k:k l:l ;:; :::
z:z x:x c:ng v:th b:b n:n m:m ,:, .:.
!:! “:" ‘:' (:( ):)
Q:q W:w E:e R:ʀ T:t Y:y U:y I:ia O:o P:p
A:a S:s D:d F:p G:g H:h J:j K:k L:l
Z:ʀ X:sh C:ng V:v B:b N:n M:m ?:?
there is no C, you have to replace this with S or K depending on the sound,
same thing for the V, W or F
and the Y, I, J or IJ
in origional futhark there is no Q or X, these are made here by Q=K+U and X=K+S
numbers 1-9 are good 0 gives 10
as there is no 0
shift+1to0 gives 11 to 20
I added a dot and a double and tripple, hiden under . : and ; I have seen them on markings but Im not sure of there use yet.
the ng rune is located under ñ (altgr+n)
th is under þ (altgr+t)
ï is under æ (altgr+z)
have fun
I just found out the concept of BindRunes I will try to add those to the list too, not sure how yet. but I will
uppercase will give bind runes, if the previus ends in a | then you and the next starts with a | you can merge them.