Handwritten medieval pixel font in 5x5. This one has a subtle rightward momentum which is imparted by the slants of letters and the positions of curves/angle changes. The idea is a font that inspires one to continue forward and onward, or at least further to the right.
These Guild fonts are meant to convey different professions while using extremely small canvases. They're small enough to be used on practically any computer system or game console.
Original size: 4.5pt (use multiples of this value for pixel perfection)
A 5x5 design inspired by architecture, geometric design principles, and terracing. Many letters look precarious - only a good architect could build structures that balanced so well.
Despite having achieved a satisfactory and distinct look with this, I'm not sure if Architecture is the best motif for it... it may evolve more...
Pixel demake of Arizone Unicase. Same glyphs as the original.
A 5x5 design made to be very open and airy.
It has a much higher degree of internal consistency than most of my other designs. This was achieved by opening up the forms (A,E,F,J,K,P,Q,R,W,X,Y), minimizing the use of diagonals (A,K,N,X,Y,Z), using a soft 1px break to indicate curves (B,C,D,G,O,P,Q,R,S,U), and squaring off a few areas that are normally angled or rounded (M,N,S,W,Z).
"Ash Isotope" is an anagram for "Apotheosis". Bit of an in-joke between friends. :^)
For this, I just wanted to make the squarest design I could. But, it wasn't enough to just force everything into a square shape. I wanted to find forms that were distinct and aesthetically pleasing, as well. So I started to "pinch" certain corners and vertices. I rather like this result! Looks weird, but not glitched.
A terminal font used in several of my own games. Think of it as my own replacement font for a DOS prompt. It is meant for all-uppercase terminal use and does not have extended language support.
This design has been further refined since its initial Fontstruction. I have improved its aesthetics as well as its visual interpretability using Marinanian methods. This is still a design with more functionality than aesthetic appeal, though.
Original size: 3.75pt (use multiples of this value for pixel perfection)
See also:Amalgarmada, Amalgarmada 2
Joketext font from ESOSLite. This is very similar to the original ESOS Lite Terminal, but turned 90 degrees counterclockwise.
This text prints in one or two ways: either as it displays here on-site or in a RTL columnar format where the body of text is rotated back 90 degrees clockwise. The latter is usually used for jokes about weeaboos; I play 100% Orange Juice and watch Katekyō Hitman Reborn! so I pretty much am one.
A fairly standard 5x5 design with a little added flair. The sort of text you might expect to see in fantasy maps and atlases.
Uppercase only!
Original size: 3.75pt (use multiples of this value for pixel perfection)
Another Gemscript and another IVO series entry. :D
A minimalist Gemscript (or a corrupted one, depending on who you ask).
It has no relation to Pigpen Cipher, although a few glyphs do look like they're from that cipher. Feel free to use this fact to throw amateur cryptographers off for amusement.
Original size: 3.75pt (use multiples of this value for pixel perfection)
An omnilingual cryptographic system which disguises itself as a scrambled substitution cipher. Glyphs are prearranged in groups of four and it is the differences between items within these groups which comprise the actual information. These "words" represent and describe any sound made by any method with any frequency content, and their "strings" (monolinear arrangements) describe the shape, structure and context.
The details of how to properly encode/decode these symbols will remain secret. This is designed in part to inspire others to invent their own systems of this kind. Think about how to do what I claim here to have done, carry it out, and you will have devised yourself something which is human-readable on its own yet as secure as a One-Time Pad.
Gemseeker texts feature in several video games of mine, although the system is only used to display jokes and Easter Egg messages. People know I'm on this site by now, so I can't give them all away on here, can I? ;)
5x5 sunburst design. I think it can be made more legible, but I'm not sure if it can be done without sacrificing style...
See also: Quadra Magic, Trafalmagus
A single line is bent on itself to trace letterforms in 5x5.
This is part of my "IVO" series (Inline Versus Outline) wherein inline and outline elements are split, merged, and altered to make them ambiguous and to allow new styles to emerge. They may look like maze fonts, but they have a different design methodology altogether.
A font wherein each glyph is depicted through the placement of exactly 5 pixels on a 5x5 grid. This was inspired by basketball where only 5 players per team are on the court at once.
I feel these glyphs could be useful for board games since it takes very few pieces to render these shapes.
The 5x5 pixel font used for the Virtual Gremlin, an old emulator/game I wrote. The standard font for ingame text.
This font was also designed to work well with IRC clients and ASCII games (see sample).
Breaking the 5x5 grid was unfortunate but necessary in order to make legible characters in non-Latin languages.
5x5 pixel font with a built-in scanline effect. Because of its subtractive nature and low resolution, some glyphs are impossible to depict.
*
Original size: 4.5pt (use multiples of this value for pixel perfection)
5x5 pixel font in which no lines are allowed to bend or touch at all. Where they would bend or touch, they are segmented instead.
Possible non-game uses for this: Circuit design, light arrangement, wiring design, αPX electronics, primitive writing systems...
Original size: 3.75pt (use multiples of this value for pixel perfection)
A chimera made from Byzantine Exasperation and Terran Pixelcruiser.
There's also a squared version of this called Mechanos B, but I want to see if I can make it more distinctive before I publish it...
This is a clone of Mechanos B