The ubiquitous video game font standard, likely designed by Lyle Rains of Atari; first used in 1976's "Sprint 2" by Atari, and then on until well into the 1990s. Used by most video arcade game companies, including (but not limited to): Namco, Williams Electronics, Irem, Atari, Konami, Bally-Midway, Taito, Nintendo and Sega. The lower case characters are from several Atari video arcade games from 1984-1987. Plenty of alternate characters -- variations used in conjunction with the standard font, all selected from a variety of MAME32 game roms.
Based on typeface used in Intellivision games by Mattel Electronics, and the True Type Font "Intellect", v1.0 (C)1999 by Jaysun of "The Intellivision G-Spot". 2020 update consulted several GROM font data images from various AtariAge forum postings. 2023 update corrected the Apostrophe spacing, plus non-standard Left & Right Single Quotes.
Clone of The Video Arcade Game Font. The ubiquitous video game font standard, likely designed by Lyle Rains of Atari; first used in 1976's "Sprint 2" by Atari, and then on until well into the 1990s. Used by most video arcade game companies, including (but not limited to): Namco, Williams Electronics, Irem, Atari, Konami, Bally-Midway, Taito, Nintendo and Sega. The lower case characters are from several Atari video arcade games from 1984-1987. Plenty of alternate characters -- variations used in conjunction with the standard font, all selected from a variety of MAME32 game roms.
This is a clone of The Video Arcade Game FontClone of Robotron 2084. Font from Robotron: 2084, (C) 1982 Williams Electronics Inc., and its sequel, Blaster, (C) 1983 Williams Electronics Inc.
This is a clone of Robotron 2084This font was created and used as a cookie cutter in the process of developing the connect the bots typeface.
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Inspired by electronic circuitry, combined with a retro flavour in the structure of the letterforms, this display font is well suited to any computer / electronics or technology related application.
The word ‘systematic’ was taken as a starting point for development, and led me to draw upon a personal interest in the inner workings of electronics. The ordered chaos of all the connections running hither and thither is extraordinarily beautiful.
This is a clone of connect the bots