Recreation of the small pixel font from Factor 5/Kaiko/Neon Studios' "Turrican 3"/"Mega Turrican" (1993).
The Mega Drive and Amiga versions differ slightly in terms of punctuation and special characters. This recreation mashes up the two versions and normalises the differences - picking the Mega Drive version's punctuation and the Amiga version's copyright symbol and additional special characters.
The Amiga version only includes the "ü" and "ö", while the Mega Drive version includes the "ä" and "ü" - but with a different position for the umlaut. In this recreation, I included both variants (as upper- and lowercase), and expanded them to the full set of umlaut characters used in German.
Beyond that, only the characters present in the game's tile set have been included.
Recreation of the main coloured variant of the small pixel font from Factor 5/Kaiko's "Turrican 3" (1993) on the Commodore Amiga.
This variant is used for the intro cinematic, the start screen, and the highscore page. A different shading - very similar to the colour version of "Mega Turrican" (1993) on the Sega Mega Drive/Genesis, but not exactly the same - is used in the level end screens, and the end credits use an outlined white version.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
As with the monochrome version, this font has been slightly expanded to include special characters present in "Mega Turrican", and to complete the characters with umlauts (in two separate variations). The punctuation characters have been harmonised between the two versions as well.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Turrican 3 / Mega TurricanRecreation of the main coloured variant of the small pixel font from Factor 5/Neon Studio's "Mega Turrican" (1993) on the Sega Mega Drive/Genesis.
This variant is used for the intro cinematic and end credits. Otherwise, the game uses the classic "Turrican/Turrican II" (1990) font.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
As with the monochrome version, this font has been slightly expanded to include special characters present in "Turrican 3" (1993) on the Commodore Amiga, and to complete the characters with umlauts (in two separate variations). The punctuation characters have been harmonised between the two versions as well.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Turrican 3 (Intro/Highscore Shading) (Colour)Recreation of the pixel font from Data East's "Heavy Smash" (1993). This font contains an almost complete set of hiragana and katakana characters. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Data East's "Silent Debuggers" (1991) on the PC Engine/TurboGrafx-16.
This font contains an almost complete set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Data East's "Diet Go Go" (1992).
The spacing of some of the punctuation/special characters (not used in the actual game) was tweaked, to make them more usable.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Nihon System Inc/Data East's "Pocket Gal Deluxe" (1992).
This recreation includes the ball number icons, mapped to the relevant unicode "Enclosed Alphanumerics" characters (U+2460 - U+2469).
The spacing of some of the punctuation/special characters (not used in the actual game) was tweaked, to make them more usable.
Only the characters present in the game's tile set have been included.
This is a clone of Diet Go GoThe definitive retro gaming font, now available to use for your gaming-related projects, without a single arcade quarter required, is here! Why stick with Press Start 2P when you can use this, especially the fact that this font has over 1000 characters? This font was originally inspired by nostalgic arcade games, such as Bubble Bobble, Donkey Kong, Mario Bros., Frogger, Wonder Boy, Kung-Fu Master, Punch-Out!!, Karate Champ, Burger Time, Centipede, Track & Field, Bomb Jack, and many more!
This is a clone of Super Mario Bros. NESRecreation of the pixel font from Data East's "The Cliffhanger: Edward Randy" (1990).
This font includes a full set of hiragana and katakana, even though they're not actually used in the game.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Data East's "Shackled" (aka "Breywood", 1986).
This font is used primarily for the highscore screen. While each character uses four 8×8 tiles, in game the width of the characters is tweaked so that they're only 12 pixels wide (except for the three letters used for the highscore name itself, which use the full 16 pixel width), which is what this recreation uses.
Only the characters present in the game's tile set have been included.