Fork of Renraku - Modified so one can use it to quickly code, chummer.
ie. | ( ) { } $ _ & " ' ; * % - glyphs (and others) modified to be unique from a distance. Intended for use in a Ba$h & Erlang Shell - props to caveras for init().
G'luck in your struggles...
- In progress, feedback welcome in perfecting this -
This is a clone of RenrakuRecreation of one of the pixel fonts from Beam Software/Data East's "Shadowrun" (1993) on the SNES.
This font is used on the title screen and intro cinematic. The game palette-swaps the font to a mostly white, blue, and yellow version. Only the blue version is included here.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Shadowrun (SNES)Recreation of one of the pixel fonts from Beam Software/Data East's "Shadowrun" (1993) on the SNES.
This font is used on the title screen and intro cinematic.
Only the characters present in the game's tile set have been included.