240302
Published: 22nd October, 2015
Last edited: 22nd October, 2015
Created: 5th October, 2015
Taken inspiration from the french noun "contour", meaning 'outline'. This font emphasizes the outline, mass and volume rather than detail.
I chose the theme 'continuous' for this font and produced each letter out of one on-going line.
94106617
Published: 1st October, 2015
Last edited: 1st October, 2015
Created: 11th August, 2009
Use '[' at the start of the word
& ']' at the end of the word.
3122969
Published: 4th August, 2015
Last edited: 15th April, 2017
Created: 30th July, 2015
A display font intended primarily for Japanese - katakana. Also includes hiragana and roman characters.
3105616
Published: 31st July, 2015
Last edited: 31st July, 2015
Created: 9th September, 2014
073115. There's a documentary called "A Lego Brickumentary" opening today. And like most complex Lego creations, this was harder than it looks. Still fun though.
150623
Published: 11th June, 2015
Last edited: 11th June, 2015
Created: 10th June, 2015
Experimenting with an angled font in three dimensions. Started making me hungry for my favourite candy, thus the name. There are case variations between some of the letters and each character is spaced to overlap slightly for close kerning.
298461
Published: 19th March, 2015
Last edited: 19th March, 2015
Created: 17th March, 2015
This font is my first 3D font, so If you see anything, please point out AS MANY MISTAKES AS POSSIBLE! I don't care if it's extremely obvious, show it to me. I have been also noticing that some letters cause a "vortex", combining itself with the next letters. This has been happening especially with the "R", "O", and sometimes the period. This is annoying because I WORKED SO HARD ON IT!
11021429
Published: 15th March, 2015
Last edited: 23rd March, 2015
Created: 7th February, 2015
Clone of RM Stoney with subtle shading.This is a clone of RM Stoney
15923035133
Published: 22nd November, 2014
Last edited: 21st November, 2014
Created: 13th November, 2014
So this was made into an actual game. The font was sketched out a while ago, but after the GameComp started, I thought it would adapt well to transforming into one of those infinite jumper games popular on mobile devices. Instead I let it become a right to left scroller with the player jumping through words that actually say something. It's somewhat meta in that the player has to navigate the platform and make sense of the words at the same time. Simple to play. Try not to stumble over your words as you go about your business and time flies by. Just like in real life.
The game is just a proof of concept and not at all near completed. I'll probably just post what I have to show it in motion.
11.26.14 This is a clone
6106944
Published: 22nd November, 2014
Last edited: 22nd November, 2014
Created: 20th November, 2014
In 1983, Atari released the Crystal Castles video game. You play Bentley Bear walking around castles and collecting gems. Trimetric instead of isometric. Interestingly enough, the initials of the highest scorer in the leaderboard is used to build the first castle.
This font version is created using the same thin plated tiles that the player traverses through the castles.
This was fun to do. I made the sample scroll down in like another 80s video game classic: Marble Madness. It was difficult fitting the whole thing within 48 grid squares, but totally possible. This was actually kept a little under at 46.This is a clone
246187035
Published: 22nd November, 2014
Last edited: 2nd December, 2014
Created: 4th November, 2014
This is an false pixel font in 3d with a right lateral light. This is the first thing come to my mind when thinking of retro gaming.
took me more time than I expect, so I only push one font for the Gamecomp.
26978332
Published: 22nd November, 2014
Last edited: 21st November, 2014
Created: 27th October, 2014
My (late) entry in the GameComp, designed mainly for titles and logos. There will be more members of the family in the future. Any suggestions or critiques are welcome. Thanks!
127982
Published: 20th November, 2014
Last edited: 19th November, 2014
Created: 20th September, 2014
A modern take on 1980's arcade fonts. It's legible 12 pt and has 3-D components when enlarged.
1525178155
Published: 5th November, 2014
Last edited: 18th November, 2014
Created: 31st October, 2014
LevelRebel is a monospaced, 48-brick high, birds-eye view, horizontally layered, isometric pixelfont. The uppercase faces to the left and the lower case faces to the right. It could work as a font for a game with a retro 3d feel and something about mastering levels, climbing storeys, stacking towers or sliding bricks or bars.
4536014
Published: 28th October, 2014
Last edited: 4th December, 2014
Created: 22nd October, 2014
Aqua - a typeface inspired by the reflections, shadows, highlights and transparency of water. My starting point was the theme of fluidity, and I developed my ideas by making observational drawings of water in containers. At the same time I paid close attention to the letterforms of existing sans serif fonts, and was further informed by similar styles of type used in net art. Aqua's transparency lends a subtle quality, while its 3D appearance helps it to stand off the page.
70311
Published: 27th October, 2014
Last edited: 27th October, 2014
Created: 7th October, 2014
When I first heard the theme of ‘Continuous’ I thought of pieces of string or pipelines. I was going to incorporate this element of solid continuity into my font. However I decided to express continuity through negativity. I highlight areas of letters that are not usually focused on as the main criteria. I paid attention to the corners, as they have proven vital in forming legibility. In a way, I was experimenting with what is the absolute minimum required to provide legibility.
432303
Published: 26th October, 2014
Last edited: 26th October, 2014
Created: 13th October, 2014
I created this typeface during my first term studying Graphic Design at UWE.My typeface is based on the theme compressed. I looked into the way that buildings in particular tower blocks are slotted together and the shapes they create. It's currently unfinished there's still a few bits and bobs that need tweaking. Any comments would be appreciated!