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Presenting the most popular game in the world: Tetris: The Soviet Mind Game, released in 1984, which was began in Electronika 60 USSR. It was licensed to Nintendo and sublicensed to Bullet-Proof Software. It was created by Alexey Pajitnov. Second day, Tetris was released for NES: Atari Game in 1987 (or 1988 for the tengen) which was began for the NES. It was released in 1987 for Academysoft-Elorg. It was licensed by Mirrorsoft LTD. Third day, Tetris was released for the Gameboy in 1989. Fourth Day, Tetris 2 was released in 1993 (and or 1994 for the SNES). It's a sequel to Tetris, which was created by Alexey Pajitnov and Nintendo. All consoles are taking over the world with Tetris, as long we can play with the most popular game in the whole universe.
Rolling Thunder 2 is the sequel to Rolling thunder. Go check it out. It's created by Patrick H. Lauke (redux)
Presenting Namco's Rolling Thunder, released in 1986 for the arcade, and 1989 for the NES/Famicom. This font is similar to Mappy Kids.
Please check Patrick H. Lauke's Creation of Operation Wolf.
Preseting Taito's Operation Wolf, released in 1987 for the arcade, and 1989 for the NES. This font is similar to Wrath of the Black manta.
Presenting Konami's Track n Field, released in 1983 for the arcade, and 1985 for the Famicom, 1987 for the NES, and 1991 for the Europe.
Although 2022 USA Outdoor Track and Field Championships has continued in america, they still have to do something.
Presenting Namco's Metro Cross Released in 1985 for the Arcade and 1986 for the NES.
This is a clone of Jikuu Yuuden: DebiasRecreation of the pixel font from Data East's "Death Brade" (aka "Mutant Fighters", 1991).
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Taito's "Double Axle" (1991).
As this is my 1000th font (with most of them computer/game recreations, collated for The Video Game Font Preservation Society), it's worth noting why I chose this.
The arcade game itself is rather obscure, and not very good. However, the characters are, for the most part, very "classic arcade font" - though this font does have a few notable little quirks that make it unique (the weirdly slanted "0", the "8" with its offset counters, the mix of serif and sans serif). But most of all, what really struck me about the font is the colour treatment in game - a beautiful "desert chrome" rendition that just screams late 80s/early 90s.
This recreation uses the special TTF+SVG format, which currently has limited support.
One minor tweak I made was to the "T", which had a very odd inbalance. Apart from that, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Banpresto's "Masked Riders Club: Battle Race" (1993).
The font includes an almost complete set of hiragana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned next to their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Punk Shot" (1990). Only the characters present in the game's tile set have been included.
This is a clone of Thunder Cross IIRecreation of the pixel font from Sun Electronics/Sunsoft's "Markham" (1983).
This font is used in other games of the same era from this developer - "Arabian" (1983), "BanBam" (1984), "Strength & Skill" (1984), "Farmers Rebellion" (1985).
Only the characters present in the game's tile set have been included.