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Recreation of the large pixel font from Data East's "Shackled" (aka "Breywood", 1986).
This font is used primarily for the highscore screen. While each character uses four 8×8 tiles, in game the width of the characters is tweaked so that they're only 12 pixels wide (except for the three letters used for the highscore name itself, which use the full 16 pixel width), which is what this recreation uses.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from SunA Electronics' "Super Ranger" (1988) (a dreadful "Rolling Thunder" rip-off).
Mostly unremarkable, but some of the characters have some funky quirks - most notably the "G".
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Sega/Coreland's "SWAT" (1984).
Very similar to Sega's "Future Spy" (1984), but with some notable variations in punctuation, and the way some characters are broken up.
Only the characters present in the game's tile set have been included.
IMPROVED NICK DISPLAY ARCADE FONT! Free to use!
This is a clone of Nick Display ArcadeRecreation of the small pixel font found in the BIOS for IGS' "PolyGame Master 2 (PGM2)" (2007 - 2011) arcade system board - used for boot warnings and settings screens.
Only the characters present in the BIOS have been included.
Recreation of the pixel font from Tecmo's "Final Star Force" (1992).
At its core, it's the same that they used for "Ninja Gaiden" (aka "Shadow Warriors", 1988), but with additional punctuation/special characters.
Only the characters present in the game's tile set have been included.
This is a clone of Ninja Gaiden / Shadow WarriorsRecreation of the large pixel font found in the BIOS for IGS' "PolyGame Master (PGM)" (1997 - 2005) arcade system board - used for boot warnings and settings screens.
Only the characters present in the BIOS have been included.
Recreation of the wide pixel font found in the BIOS for IGS' "PolyGame Master (PGM)" (1997 - 2005) arcade system board - used for boot warnings and settings screens.
Only the characters present in the BIOS have been included.
Recreation of the tall pixel font found in the BIOS for IGS' "PolyGame Master (PGM)" (1997 - 2005) arcade system board - used for boot warnings and settings screens.
Only the characters present in the BIOS have been included.
Recreation of the small pixel font found in the BIOS for IGS' "PolyGame Master (PGM)" (1997 - 2005) arcade system board - used for boot warnings and settings screens.
Only the characters present in the BIOS have been included.
Recreation of the large pixel font from IGS' "Demon Front" (2002) - its hommage to/ripoff of "Metal Slug" (1996).
This variant is used primarily in the highscore screen.
Only the character present in the game's tile set have been included.
Recreation of the pixel font from Atlus' "BlaZeon" (1992).
In the game, the lowercase is only used for the end credits, but is missing the "j", "q", and "z". This recreation also adds the missing characters. Apart from that only the characters present in the game's tile set have been included.
Recreation of the pixel font from Winkysoft/Banpresto's "Denjin Makai" (1994), which was reused in the sequel "Guardians" (aka "Denjin Makai II", 1995). Only the characters present in the game's tile set have been included.
Color recreation of the pixel font used in Capcom's "Hyper Street Fighter 2 - The Anniversary Edition" (2004) - though it actually made its first appearance in "Super Street Fighter 2" (1993).
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Hyper Street Fighter 2 Anniversary EditionRecreation of the pixel font from Atari/Midway's "T-MEK" (1994).
In this recreation, the lowercase letters have been shifted by one pixel, to set them on the same baseline as the uppercase characters. Note the addition of the "1." - "6." numbers, mapped to the roman numeral code point (U+2160 - U+2165).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Data East's "The Cliffhanger: Edward Randy" (1990).
This font includes a full set of hiragana and katakana, even though they're not actually used in the game.
Only the characters present in the game's tile set have been included.