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Based on a font identification request over at Typography.guru.
A recreation of the typeface used for the titles of the film Sneakers, evidently inspired by the MICR aesthetics, filtered through the over-the-top flair of arcade video-games graphics.
Only |J|Q|Z| are done from scratch, but most letters still needed some interpretation in order to choose what to keep as a detail and what to discard as just an artefact.
As per the samples available, it's just uppercase (plus the lonely lowercase |c|).
It is possible that the original wasn't a pixel font after all, or that the pixels weren't square, and probably it had a higher resolution than 13×13.
Presenting Ascii's Penguin-kun Wars (aka. Penguin Wars), released both consoles in 1985: NES and Arcade. This font is similar to Penguin Wars.
This is a clone of Penguin WarsPresenting Nihon Bussan (or Nichibutsu)'s Booby kids (aka. Kid No Hore Hore Daisuken or Heiyanko Alien), released both consoles in 1987: NES, Famicom, PC-8801 and Arcade. This font is the same to "Mag Max" (1985), created by Goatmeal, "Dangar Ufo Robo" (1986) and "Terra Cresta" (1985), created by Patrick H. Lauke.
This is a clone of Terra CrestaAn Arcade Font That’s Seen On Space Invaders Frenzy.
This is a clone of 8-bit NintendoRecreation of the pixel font from Data East's "Death Brade" (aka "Mutant Fighters", 1991).
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Taito's "Double Axle" (1991).
As this is my 1000th font (with most of them computer/game recreations, collated for The Video Game Font Preservation Society), it's worth noting why I chose this.
The arcade game itself is rather obscure, and not very good. However, the characters are, for the most part, very "classic arcade font" - though this font does have a few notable little quirks that make it unique (the weirdly slanted "0", the "8" with its offset counters, the mix of serif and sans serif). But most of all, what really struck me about the font is the colour treatment in game - a beautiful "desert chrome" rendition that just screams late 80s/early 90s.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support.
One minor tweak I made was to the "T", which had a very odd inbalance. Apart from that, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Banpresto's "Masked Riders Club: Battle Race" (1993).
The font includes an almost complete set of hiragana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned next to their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Punk Shot" (1990). Only the characters present in the game's tile set have been included.
This is a clone of Thunder Cross IIRecreation of the pixel font from Sun Electronics/Sunsoft's "Markham" (1983).
This font is used in other games of the same era from this developer - "Arabian" (1983), "BanBam" (1984), "Strength & Skill" (1984), "Farmers Rebellion" (1985).
Only the characters present in the game's tile set have been included.