A monospaced version of Barcade Brawl that has been modified to work well as a roguelike font. Not every glyph is centered yet, but all the Basic Latin and More Latin ones are.
A few glyphs (such as #) are modified to break the matrix so that they link together. This is because these glyphs are used to form continuous walls and other structures.
Note also that this design uses a 7x7px matrix which is monospaced at 8px to create 8x7 tiles. I have placed a stray pixel on an unused glyph to make 1px of extra line spacing occur so that the final tiles are 8x8. The preview here onsite adds another px, so it looks slightly out of square. The sample below does too, because it was made before this fix was implemented.
I was working on another spinoff of this that was high-resolution rather than pixel, but since this font has the same LC and UC, I might transplant those glyphs to this font as well to make it as multifunctional as possible. That will more than double the work of making an already big font, though, so it will depend on whether this font gets used by others. A few game developers already use the original "Barcade Brawl" so there is a possibility...
Original size: 5.25pt (use multiples of this size for pixel perfection)This is a clone of Barcade Brawl
A font inspired by the use of eggplants in video games. Many video games have unexpected eggplants in them. This is FontStruct's unexpected eggplant.
I decided to fill in the lowercase to add some variety. Hit SHIFT for shiny glyphs.
See also: Spellforged Servitor
Font from the ingame marquee display of Barcade Brawl, a 2015 game by yours truly. This was made to look similar to the system fonts from old arcade boards, PC microsystems, etc. You've probably seen the fonts I'm talking about; they're everywhere and many people refer to them singularly as "the arcade font" or "the NES font".
This is 7x7 with no wasted matrix, but it looks better without monospacing since not every glyph is the same width. It also makes a decent terminal & chat font, at least for those who don't care about the case of the messages they read and write.
Feel free to use this in your games, etc.!
Original size: 5.25pt (use multiples of this size for pixel perfection)
Portable Vengeance in negative. A few glyphs (such as "Q") were truncated for the grid.
Rather than spacing this so the blocks form a continuous reel, as I usually do, I decided to let things be a bit spaced out. This makes the font much better at attracting attention. And, since this is made to show system messages in games and consoles, it works out!
Original size: 4.5pt (use multiples of this value for pixel perfection)
Condensed version of Portable Vengeance. Most letters are 4x5.This is a clone of Portable Vengeance
Stylized 5x5 pixel font. Tiny but power-packed!
I designed it to have a slightly balloon-esque, oldschool arcade look. Feel free to use it in your games.
Original size: 7.5pt (use multiples of this value for pixel perfection)
Font made for a friend's band.
More glyphs coming at some point... probably when said friend requests them while making graphics...
Bold variant of Ticketmeister.
Original size: 14.25pt (use multiples of this value for pixel perfection)This is a clone of Ticketmeister
A tear-off ticket design. I went for the slightly gaudy look which is associated with carnivals and arcades.
While making this I also got the idea for a font which looks like a 35mm reel with little scenes on each segment...
Original size: 14.25pt (use multiples of this value for pixel perfection)
The "Clickwise" language font from Penny Arcade's "Automata" webcomic. Based on Jon Molnar's research: http://www.cogspace.com/clickwise/ Incomplete, because some characters are not yet public. Note that this is a fast and simple hack. It can (and should) be improved. CAPS ONLY, with a period (.) at the ends. | contains a "mold" for characters.
Last updated: 2017-01-19