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Color recreation of the pixel font used in Capcom's "Hyper Street Fighter 2 - The Anniversary Edition" (2004) - though it actually made its first appearance in "Super Street Fighter II: The New Challengers" (1993).
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Hyper Street Fighter 2 Anniversary EditionRecreation of the pixel font from Taito's "Double Axle" (1991).
As this is my 1000th font (with most of them computer/game recreations, collated for The Video Game Font Preservation Society), it's worth noting why I chose this.
The arcade game itself is rather obscure, and not very good. However, the characters are, for the most part, very "classic arcade font" - though this font does have a few notable little quirks that make it unique (the weirdly slanted "0", the "8" with its offset counters, the mix of serif and sans serif). But most of all, what really struck me about the font is the colour treatment in game - a beautiful "desert chrome" rendition that just screams late 80s/early 90s.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support.
One minor tweak I made was to the "T", which had a very odd inbalance. Apart from that, only the characters present in the game's tile set have been included.
Recreation of the stencil font from Seibu Kaihatsu's "Raiden Figthers Jet" (1998), used in the intro cinematic, the briefing/battle result data screen and in-game notifications (e.g. "Quick shot!"). This font was also used in "Raiden Fighters 2: Operation Hell Dive" (1997), but only for the in-game notifications.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Atari's "Super Bug" (1977) and "Fire Truck" (aka "Smokey Joe", 1978).
In the games, the font is incomplete. Both lack a "Q", "V" and "W", which I made from scratch for this recreation, trying to approximate the overall style/feel. The "J" is present in "Super Bug", but not "Fire Truck". Conversely, the "K" is present in "Fire Truck" only.
With the exception of the added letters, only the characters present in the games' tilesets have been included.
Recreation of the pixel font from NMK/Tecmo's "GunNail" (1992).
The lowercase and most of the special characters are unused in the game itself.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font found in the BIOS for IGS' "PolyGame Master 2 (PGM2)" (2007 - 2011) arcade system board - used for boot warnings and settings screens.
Only the characters present in the BIOS have been included.
Recreation of the small pixel font from NMK/Jaleco's "Saint Dragon" (1989).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Saint Dragon (Small)