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Recreation of the pixel font from NMK/Tecmo's "GunNail" (1992).
The lowercase and most of the special characters are unused in the game itself.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Dan Lee/Stern Electronics' "Lost Tomb" (1982).
Note that the game seems to use unusually stretched 24x8 tiles, which are then stretched horizontally for a more traditional square appearance. In this recreation the characters have been normalised to a traditional 8x8 grid.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Dooyong's "Blue Hawk" (1993) - an almost complete replica of the classic Capcom font from games such as "Street Fighter II". Only the characters present in the game's tile set have been included.
This is a new classic 8x8 font from the future. This takes place with the numbers from the classic Atari 2600 Parker Bros. games and aesthetic futuristic letters and symbols like it's 1982. This font is written in Unicode format.
Recreation of the (probably ripped from somewhere else) pixel font from TCH's "Monsters World" (1994), a bootleg of Mitchell/Capcom's "Super Pang" (1990). Only the characters present in the game's tile set have been included.