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Feeling inspired after reading Arcade Game Typography: The Art of Pixel Type by Toshi Omagari, I set out to make my own 8x8 pixel font. I worked with a similar approach to the one I used in the larger grid font offstruct rgb.
First started in Adobe Illustrator, each character consists of three iterations of the same 6x6 pixel letter: in RGB Red, Green and Blue. These were layered, offset by one pixel diagonally, filling the 8x8 box. To achieve additive blending, I applied the "Lighten" transparancy setting. Combinations of overlaying these three primary RGB colours result in the secondary RGB coloured pixels Yellow, Cyan and Magenta. In the additive mixing of coloured lights, the equal blending of all three primary colours results in White. All pixels were then entered manually into the fontstructor and black pixels were added for display purposes.
Recreation of the BIOS pixel font from Takumi's "Giga Wing" (1999).
This font is used on the initial boot-up screen, region warning, and test menu.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Dan Lee/Stern Electronics' "Lost Tomb" (1982).
Note that the game seems to use unusually stretched 24x8 tiles, which are then stretched horizontally for a more traditional square appearance. In this recreation the characters have been normalised to a traditional 8x8 grid.
Only the characters present in the game's tile set have been included.
Recreation of the (probably ripped from somewhere else) pixel font from TCH's "Monsters World" (1994), a bootleg of Mitchell/Capcom's "Super Pang" (1990). Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Data East's "Diet Go Go" (1992).
The spacing of some of the punctuation/special characters (not used in the actual game) was tweaked, to make them more usable.
Only the characters present in the game's tile set have been included.
Third font in a series of three colour pixel experiments, made after reading Arcade Game Typography: The Art of Pixel Type by Toshi Omagari. This one has a double shadow, which gives an extruded 3D effect at a smaller scale.
Recreation of the pixel font from Ace International's "Pocket Gals V.I.P." (aka "Gals Hustler", 1996).
In the game, it is used both as a proportional and monospaced font. For this recreation, I stuck with just the monospaced approach.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font used for the highscore table in Sega's "Ace Attacker" (1988). This rather whimsical font contrasts starkly with the primary font used in the game, which is the same as "Altered Beast" (1988).
Only the characters present in the game's tile set have been included.