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Color recreation of the pixel font used in Capcom's "Hyper Street Fighter 2 - The Anniversary Edition" (2004) - though it actually made its first appearance in "Super Street Fighter 2" (1993).
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Hyper Street Fighter 2 Anniversary EditionRecreation of the pixel font from Taito's "Double Axle" (1991).
As this is my 1000th font (with most of them computer/game recreations, collated for The Video Game Font Preservation Society), it's worth noting why I chose this.
The arcade game itself is rather obscure, and not very good. However, the characters are, for the most part, very "classic arcade font" - though this font does have a few notable little quirks that make it unique (the weirdly slanted "0", the "8" with its offset counters, the mix of serif and sans serif). But most of all, what really struck me about the font is the colour treatment in game - a beautiful "desert chrome" rendition that just screams late 80s/early 90s.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support.
One minor tweak I made was to the "T", which had a very odd inbalance. Apart from that, only the characters present in the game's tile set have been included.
Clone of Gradius Dings. Dingbats [gender and horoscope] from Gradius / Nemesis, (C) 1985 Konami
This is a clone of Gradius DingsRecreation of one of the pixel fonts from Video System's "Aero Fighters" (aka "Sonic Wings", 1992). This font is used for the pilot names and post-level taunts. Only the characters present in the game's tile set have been included.
A fairly obscure video game font for you, this being the serifed font from thte 'Puyo Puyo' series of video games (if that name sounds unfamiliar, these games were reskinned in North American and released as 'Dr. Robotnik's Mean Bean Machine' and 'Kirby's Avalanche'.)
The base alphabet, numbers, and several punctuation are all authentic to the game (the inverted ? and ! are always easy to make, which is why I always include them, even if not a part of the game proper). However, there's plenty of custom glyph work here with the punctuation and the accented lettering.
Enjoy!
Clone of Ghouls 'N Ghosts. Font from Ghouls 'N Ghosts, (C) 1988 Capcom
This is a clone of Ghouls 'N GhostsClone of Vigilante - Kerned. Arcade Kerned version of the font from Vigilante, (C) 1988 Irem Corp.
This is a clone of Vigilante - KernedRecreation of the font used in Capcom's "Ghouls 'n Ghosts" (1988). As some of the characters used a subtle amount of antialiasing in the game, this is a slightly reinterpreted version that contains some artistic liberty, particularly in the special characters. Only the characters present in the game's tile set have been included. Note the heart, which has been mapped to "heavy black heart" (U+2764), and the !! "double exclamation mark" (U+203C).
Recreation of the pixel font used in Capcom's "Hyper Street Fighter 2 - The Anniversary Edition" (2004) - though it actually made its first appearance in "Super Street Fighter 2" (1993). Only the characters present in the game's tile set have been included (but, for once, the set is almost complete in this game).
Recreation of the pixel font from Namco's "Bakutotsu Kijūtei: Baraduke II" (1988).
This font includes a full set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned after the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Loco-Motion" (aka "Guttang Gottong", 1982).
This recreation includes the arrows, which in the actual ROM are split over separate tiles. Apart from those, only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Irem's "Lightning Swords" (1991).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Lightning Swords (Large)Recreation of the main pixel font from Kaneko/Taito's "Prebillian" (1986).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
In the game, the colours in the font are generally cycling. This recreation uses one specifically pleasing combination of colours during these constant transitions.
Only the characters present in the game's tile set have been included.
This is a clone of Prebillian