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Clone of Gradius Dings. Dingbats [gender and horoscope] from Gradius / Nemesis, (C) 1985 Konami
This is a clone of Gradius DingsStrictly 8x16/8x8 monospaced arcade-style font inspired by Old Church Slavonic manuscripts and Cyrillic vyaz majuscules. Designed for all-lowercase body text with occasional all-caps headers, as in historical manuscripts- but works well with mixed caps.
500+ glyphs, including extensive support for accented Latin letters, world currency symbols, and custom Roman numerals, along with assorted dingbats and multiocular O scribal glyphs used in Old Church Slavonic in text referencing eyes.
Support for majuscule punctuation, more non-Latin scripts, and more extended Latin & dingbats possibly upcoming.
If you know any of the non-Latin scripts included, please let me know of any gaps/accuracy or legibility issues!
Changelog:
1.3.0 - Now with (basic) Greek support!
1.3.1 - Finished punctuation, archaic, & diacritical Greek glyphs
1.4.0 - Russian/Ukranian Cyrillic support + small dingbat additions
1.4.1 - Most Early Cyrillic glyphs added
1.4.2 - Old Church Slavonic support should be finished
Armenian support in progress...
To-do:
Bulgarian/Macedonian/etc. Cyrillic support
Armenian, Georgian, Coptic support
African, Cherokee, and Canadian Aboriginal script support
Hebrew support
Clone of Ghouls 'N Ghosts. Font from Ghouls 'N Ghosts, (C) 1988 Capcom
This is a clone of Ghouls 'N GhostsClone of Vigilante - Kerned. Arcade Kerned version of the font from Vigilante, (C) 1988 Irem Corp.
This is a clone of Vigilante - KernedLarge font used in numerous Atari video arcade games, 1984-1987. As the original font uses three different colors for a font-smoothing effect, I attempted to replicate it in two-color by using differently-sized squares. Not sure how well that works; as such, any suggestions are welcome. Best below 20 pt.
Clone of Super Contra. Font from Super Contra, (C) 1988 Konami
This is a clone of Super ContraArcadical is a geometric sans serif display typface characterized by angled stems, counters, and terminals. It consists of 26 uppercase characters, 10 numerals, and 16 punctuation marks.
Born of a mid-life reminisce, this font was inspired by the arcade culture of the 80's. It was a time when game playing was done at an aracade rather than a game system or computer at home. It could be considered a mix of 80's pop with a major dose of heavy metal since it was a time when music defined fashion and behavior (and both were questionable, in retrospect). Like, totally.
This is a cloneThe ubiquitous video game font standard, likely designed by Lyle Rains of Atari; first used in 1976's "Sprint 2" by Atari, and then on until well into the 1990s. Used by most video arcade game companies, including (but not limited to): Namco, Williams Electronics, Irem, Atari, Konami, Bally-Midway, Taito, Nintendo and Sega. The lower case characters are from several Atari video arcade games from 1984-1987. Plenty of alternate characters -- variations used in conjunction with the standard font, all selected from a variety of MAME32 game roms.
Clone of Last Mission. Font from Last Mission, (C) 1986 Data East USA, Inc.
This is a clone of Last MissionClone of Qix - Large Font. Large font from Qix, (C) 1981 Taito America Corporation
This is a clone of Qix - Large FontClone of Rygar. Font from Rygar, (C) 1986 Tecmo, Ltd. Modified the comma and apostrophy; they are incorrect (comma is 1 pixel higher than the apostrophy) and too similar in the game. Includes alternate A, alternate E, the large Period, the incorrect Comma and the incorrect Apostrophy. << See Attached Picture >>
This is a clone of Rygar