Version 1.1: S and Z were experimentally altered. Added numerals.
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An experimental design which calls to mind medieval wattle-and-daub houses, round windows, targeting reticles, quadratic cheese wheels, and the math equations of the mad.
It's named for Ione Falstin, daughter of Rhoen, a character from one of my own stories who came up with the idea which was later refined into the mathematical concept of "Falstin's Demon".
The preview is not kind to this one, but I rather like the weathered effect it provides. It helps the font's intended aesthetic.
Recreation of the large pixel font from Wadjeteye Games' "Technobabylon" (2015). http://www.wadjeteyegames.com/games/technobabylon/
Note the "Quanta" character (for the fictional in-game currency) is mapped to the "$" sign.
This font has been slightly expanded to include additional punctuation marks and special characters.
Updated version, with thanks to James Dearden from http://www.technocratgames.com for providing a clean source reference font file.
Recreation of the small pixel font from Wadjeteye Games' "Technobabylon" (2015). http://www.wadjeteyegames.com/games/technobabylon/
Note the "Quanta" character (for the fictional in-game currency) is mapped to the "$" sign.
This font has been slightly expanded to include additional punctuation marks and special characters.