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This is WIP.
It future adds:
Basic latin symbol characters
Latin 1-supplement
Latin extended A-E
IPA
Greek
Cyrillic
Armenian
Hebrew
Arabic
Devanagari
Shapes
Symbols
Maths
Coptic
PUA:
Nooalf
Shidinn
Oldstyle numbers
Dozenal
Unifon
Spantty
Recreation of the main coloured variant of the small pixel font from Factor 5/Neon Studio's "Mega Turrican" (1993) on the Sega Mega Drive/Genesis.
This variant is used for the intro cinematic and end credits. Otherwise, the game uses the classic "Turrican/Turrican II" (1990) font.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
As with the monochrome version, this font has been slightly expanded to include special characters present in "Turrican 3" (1993) on the Commodore Amiga, and to complete the characters with umlauts (in two separate variations). The punctuation characters have been harmonised between the two versions as well.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Turrican 3 (Intro/Highscore Shading) (Colour)Recreation of the main coloured variant of the small pixel font from Factor 5/Kaiko's "Turrican 3" (1993) on the Commodore Amiga.
This variant is used for the intro cinematic, the start screen, and the highscore page. A different shading - very similar to the colour version of "Mega Turrican" (1993) on the Sega Mega Drive/Genesis, but not exactly the same - is used in the level end screens, and the end credits use an outlined white version.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
As with the monochrome version, this font has been slightly expanded to include special characters present in "Mega Turrican", and to complete the characters with umlauts (in two separate variations). The punctuation characters have been harmonised between the two versions as well.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Turrican 3 / Mega TurricanRecreation of the small pixel font from Factor 5/Kaiko/Neon Studios' "Turrican 3"/"Mega Turrican" (1993).
The Mega Drive and Amiga versions differ slightly in terms of punctuation and special characters. This recreation mashes up the two versions and normalises the differences - picking the Mega Drive version's punctuation and the Amiga version's copyright symbol and additional special characters.
The Amiga version only includes the "ü" and "ö", while the Mega Drive version includes the "ä" and "ü" - but with a different position for the umlaut. In this recreation, I included both variants (as upper- and lowercase), and expanded them to the full set of umlaut characters used in German.
Beyond that, only the characters present in the game's tile set have been included.
This is my font that was glyphs
This is a clone of Electric dataIn the world of technology, fonts are a crucial part of creating a visual experience for users. From the earliest days of computing, fonts have played a significant role in shaping the way we interact with computers. Just like how handwriting can be a reflection of one's personality and style, fonts add a unique touch to the digital world. One of the most iconic fonts in the history of computing is the one used in old computers. This font, known as the Fixedsys font, was introduced in the 1980s and was the standard font for many operating systems, including DOS and Windows. Its simple yet blocky design gave off a retro, futuristic feel that was popular during that time. The Fixedsys font was also commonly used in early video games and software, making it a symbol of nostalgia for many technology enthusiasts. Despite its limitations, such as not having lowercase letters, the Fixedsys font had a significant impact on the evolution of typography in computing. It paved the way for other fonts to be created and used in modern computers, allowing for more creativity and expression in design. As technology continues to advance, it's essential to remember the humble beginnings of fonts and appreciate the role they play in our digital world, just like how the Fixedsys font will always have a special place in the hearts of old computer users.
**VERSIONS**
1.0 - Initial
**COMING SOON**
2.0 - Foamemes and shidinn
3.0 - Shidinn extensions
4.0 - Lycian and old italic
5.0 - More cadexian and Meyziko
6.0 - Unused Armenian and hebrew
7.0 - Chit'de and spantty
8.0 - Emoji
9.0 - Karmeli and Latin abkhaz
10.0 - Lowercase unifon and OBZ
This is a clone of 8-bit AnthonistructThe extra-bold/black weight of Ari-W9500 Condensed.
This is a clone of Ari-W9500 DisplayThe extra-bold/black weight of Ari-W9500.
This is a clone of Ari-W9500 BoldA justov-like font. Made with DylanStruct fonts.
I actually fixed the glyphs to this font.
---VERSIONS LIST---
Version 1.0 - Initial release.
Version 1.1: New glyphs: Latin extended B, IPA extensions, Spacing modifier letters, Greek Pamphylian digamma, Extra cyrillic, Symbols. Fixes: Greek final sigma, phi and chi. PUA Added: Font specials and small numbers. (and Currency signs: Ruble sign.)
Version 1.2: New glyphs: Latin extended-B, IPA extensions, More cyrillic, Symbols. PUA: Font specials (with iota accents), Metelko.
Version 1.3: New glyphs: Cyrillic extended-B (Yn), PUA: Shidinn, symbols (Gear).
Version 1.4: Added PUA: Shidinn Extensions.
Version 1.5: New glyphs: Greek Mp & Nt, PUA: Fake greek.
Version 1.6: Added New english "Kwak" (PUA), Old english Insulars, and Added Latin capital letter alpha and Latin Half H (in Latin extended-C).
Version 1.7: Added Cherokee, Added Latin L with double bar, H, K, Z with descender and V with right hook (lowercase), Added AA, AO & AU. (Like Latin extended C-D). and Added Latin small letter Chi (in Latin extended-E).
Version 1.8: Added Leafonetix & Latin extended-G.
Version 1.9: Added Deseret, Caucasian albanian & PUA: Latin extended-H.
Version 2.0: Added Osage, PUA: Shilu, Three-Headed M, Triple-U.
Version 2.1: Added Elbasan & Lydian. (and Small Caps).
Version 2.2: Added Devanagari numbers, PUA: More unifon & Some unused hebrew was added.
Version 2.2.1: Added Tamil rupee sign, Unused greek.
Version 2.3: Added More symbols, Fixed the letters.
Version 2.3.1: Added 2 Unused armenian letters. and Added Capital Ligature Ech Yiwn.
Version 2.4: Added Old italic, PUA: Latin extended-I & Oldstyle numbers.
Version 2.5: Added Foamemes & Emoji.
Version 2.6 - Fixed the glyphs, Added Armenian Vo-Yiwn and Cyrillic extended-C.
Version 2.7 - Added chit'de.
Version 2.7.1 - Added kaktovik numbers.
Version 2.7.2 - Added font alternatives: lowercase A and G.
---MILESTONE OF GLYPHS---
2000: Checked
2500: Not checked
3000: Not checked
Thank you, Have a nice day!
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Recreation of the pixel font from Graftgold/Hewson Consultants' "Ranarama" (1987) on the ZX Spectrum.
This recreation includes the handful of futhark runes used in the game, though one of the runes appears to be made up.
The same font is used in the Amstrad CPC and Commodore 64 ports, though the runes are slightly different.
Only the characters present in the game's tile set have been included.
The bold weight of Ari-W9500 Condensed.
This is a clone of Ari-W9500 BoldThe condensed style of Ari-W9500.
This is a clone of Ari-W9500The bold weight of Ari-W9500.
This is a clone of Ari-W9500Recreation of the pixel font from Serge Payeur/Ubisoft's "Peur sur Amityville" (1987) on the Amstrad CPC.
Note the inclusion of the "square root" character, which is used as part of the story. The original game seems to only include the lowercase "é" and "è" diacritics (and they both look the same, with the accent just being a horizontal line above the letter). In this recreation, I expanded this to include "ê" and "ë", and to apply the same approach to the lowercase accented "a", "i", "o", "u", and "y". Lastly, this recreation includes a "ç" character, which was absent from the game.
Apart from these additions, only the characters used in the game have been included.
Mr Google Computer Font Font is an Artistic Alphabet font.
My Font looks like "Justov"
This Font is only for Android, Windows 10, Windows 11, Windows 12, Windows 7, Windows 98, Windows XP, Windows 95, iOS, iPhone, iPad, Samsung, LG, Lenovo, Realme, Infinix, and Vivo.
Presenting... Ari-W9500 - a complete pixel font family with multiple weights & styles.
This is basically pixelated Arial. Nothing interesting, really. The font is heavily inspired by the pixelated font used in Microsoft's Windows 95. The project was originally meant to be an improved and revamped version of the popular W95FA pixel font.
With more than 1600 glyphs, the font can support a wide range of languages (primarily supports Latin, Greek and Cyrillic).
The alternative glyphs of all the font styles included in the family are stored in the "Braille Patterns" Unicode block.
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Extra context:
For those who are wondering, Ari-W9500 began under construction BEFORE Roguewas even planned. After done publishing Rogue, I just wanted to finish this project up and move on.
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The entirety of the Ari-W9500 font family (6 styles):
• Ari-W9500 Display (Extra-bold)
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Future plans:
Looking forward to adding Hebrew support soon.
Due to technical difficulties, I WILL NOT be making italic versions for the styles.
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If you see any glyphs in the font that's incorrectly designed, please tell me by commenting.
Feel free to clone the project and add additional language support (e.g.: CJK, Thai, Arabic, Devanagari) as you wish.
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Honorable mention FOR VIETNAMESE USERS: (PLEASE READ)
For the Vietnamese users who try to type Vietnamese using this font, I apologize for compromising the diacritical marks to the point of illegible (especially in the display/extra-bold weight). I get the fact that stacked Vietnamese diacritical marks are supposed to be recognizable and easy to read. I mean, I myself am a local Vietnamese and know how it works. But, I have to except the fact thatpixel fonts have limitations. Trying to keep the Em Height properly and NOT expanding it is hard, keeping the stacked diacritical marks' height in that small amount of horizontal space is even harder. To make the job even possible, legibility MUST be sacrificed. Otherwise, the Em Height would be ruined and the horizontal space of the font would look unreasonably large. I hope you locals do not get too mad over this. I am just trying to make it as good and legible as possible.
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Thanks for enjoying this moment with me.
Recreation of the pixel font from Ubisoft's "Fer & Flamme" (1986) on the Amstrad CPC.
The same font is used in "L'Anneau de Zengara" (1987), with different arrow characters.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Palace Software's "The Sacred Armour of Antiriad" (1986) on the Commodore 64, ZX Spectrum, and Amstrad CPC.
Only the characters present in the game's tile set have been included.