my goal was to creat the smallest font possible. so i decided to to take a 3x5 pixel grid for creating the font. but most special characters are a bit bigger. see also 3x5px fleisch for the none printing areas of this font http://fontstruct.com/fontstructions/show/3x5px_fleisch
if you want to use this font for commercial matters. get in contact with me. the commercial use of this font is bind to a donation to any children health care in your country. I want to see the transfer voucher of the donation.
Fairchild Channel F - PROPORTIONAL (font edition)
Video Entertainment System (VES - original name)
https://en.wikipedia.org/wiki/Fairchild_Channel_F
Collection of text characters, 1976-1981 Fairchild
5x5 / 4x5 / 3x5 US-ASCII valid fonts, 2018-04 dpla
Fairchild derived from the old 7-segment numerics.
Breakthroughs of this 2nd-gen video game console:
. first artificial intelligence (AI) in game,
. first programmable game cartridges (27),
. '8 colors' (in 102x58 out of 128x64 px),
. hold button menu, joystick/paddle controllers.
Today's young home players cannot understand this.
2018
0424
dpla.fr/fonts/channel-f-ves
All letters and numbers are only 3x5 pixels (with the exception of 3 letters which are 5x5) making this the most pixely pixel font out there! Currently some symbols are supported, and more may be added in the future.
Recent changes to this font:
- I updated the font so it works better on the new spacing.
- I added a few symbols.
A monospaced 3x5 font used in Vidora15 and later programmable electronic displays made by AMFA Cybernetics (formerly "ATMA Robotronics").
This font is made with AMFA encoding in mind. As such, the character set is very limited and there are no glyphs which require NKRO>1 or buckybits (Alt, Ctrl, Fn, Shift, Strg, option keys, etc). The glyphs normally present at these codepoints have been reverted so that any text displayed in this font is also effectively displayed in AMFA encoding. The encoding has 48 possible glyphs (including one which doubles as both "null" and "new line") so there are 96 glyphs in this font overall.
Hope this saves you some work, Feng! :^)
*
Since this exact font and encoding scheme were used in other devices and software, some of which were (or had) games, I'm also tagging this with Game Recreations.
*
Original size: 4pt (use multiples of this size for pixel perfection)
MIV: h6.24 @ 1x / m8.35 @ 1x
This is a another recreation of an LCD design concept by Posy
This time it's the 3x5 Matrix Display, with all glyphs of Basic Latin supported
Also available without rounded corners
This is a clone of LCD 3x5 Matrix3x5 pixel font
i think its mono
edit 2/10/24: no its not also i changed global spacing from 1.12 to 1
idk why it was on 1.12 but whatever
the german word fleisch defines the none printing area of a metal type. in this case the none printing areas of 3x5px http://fontstruct.com/fontstructions/show/3x5px_1
if you want to use this font for commercial matters. get in contact with me. the commercial use of this font is bind to a donation to any children health care in your country. I want to see the transfer voucher of the donation.
This is a clone of 3x5pxAnother variant on Derpberd, this time with the alphabets condensed to a 3x5 grid while maintaining the constant height. This is made to allow a great density of text in a small space while still being readable and somewhat stylish. Useful for webcomic authors, pixel artists, etc.
This is a clone of DerpberdFairchild Channel F
Video Entertainment System (VES - original name)
https://en.wikipedia.org/wiki/Fairchild_Channel_F
Collection of text characters, 1976-1981 Fairchild
5x5 / 4x5 / 3x5 US-ASCII valid fonts, 2018-04 dpla
Fairchild derived from the old 7-segment numerics.
Breakthroughs of this 2nd-gen video game console:
. first artificial intelligence (AI) in game,
. first programmable game cartridges (27),
. '8 colors' (in 102x58 out of 128x64 px),
. hold button menu, joystick/paddle controllers.
Today's young home players cannot understand this.
2018
0424
dpla.fr/fonts/channel-f-ves
Continuing on the theme of overzealously antialiased pixel fonts, here's a 3x5 no-wasted-matrix design. The shading enabled me to make many glyphs which normally need to be truncated or compressed (MWaemswz@«©»®, etc). Looks best at 2x Pixel size!
This gives me an "old newspaper" feeling and seems like the kind of font that would be used for the text of such newspapers in old adventure games.
Unfortunately, I could not get the shading effect to work in any graphics software except by turning antialiasing on, and this ruins the look. So if you want to render text in this font, I recommend going to View -> User Input, typing your text here on this page, and then screen capturing it...
HEY THIS ONE'S INACCURATE HERE'S A BETTER ONE
based on the logo of fancade: https://www.fancade.com
yes i know this sucks that's what i do
Based on a pixel pixel font I made a while back, trying to stick to the limitation of a fictional text rendering system* TL;DR 3x5 letter bodies with limited space for diacritics. Font is crisp at sizes multiple of 4.5**, really it's just a latin font but there's some experimental cyrillic, greek, and katakana which is kinda messy.
*Text would be rendered on a grid made up of alternating blank/diacritic lines (made of 3x2 boxes) and letter body lines (3x5 boxes). Each box is separated by 1 pixel in which glyphs cannot be drawn on. Diacritic boxes can be used to display a diacritic on either the letter above or below them; a limitation of this system is that this sharing of diacritic spaces could cause ambiguities.
**Weird number but that's how i got the line spacing I wanted. In the fictional system mentioned above, a technical limitation would be that the same slots are shared for diacritics above and below, causing them to overlap if a letter with a lower diacritic was on top of a letter with an upper diacritic.
The set of characters that have been used to display large text using Large Type by the HP 2640 series of terminals.