Carthage Sans LKE is an expanded version of my Carthage Sans font, which in itself is a reimagining of Apple's Espy Sans 12 bitmap font. It aims to cover as much as possible of the Latin, Cyrillic, and Greek blocks of the Unicode standard (thus the initials -- "Latina, Kirilitsa, Elleniki"). I'm open to expanding it to any of the other scripts Unicode covers, but I have little to no personal experience with most other alphabets; if you'd like to contribute, I'd particularly be interested in Arabic, Devanagari, Katakana, Hiragana, Armenian, and Hangul. (I would like to add Hebrew as well, but it's hard to get the diacritics right in what's essentially a pixel font. We'll see.) The current status as of 10/28/2015 (the date of initial publication):
-Latin: all of Latin-1, Latin Extended-A, and "Even More Latin"; Latin Extended-B is missing some characters that seem to be mostly either phonetic notation or obsolete.
-Greek: All Greek characters supported by FontStruct. If you need some of the ancient dialect characters like Pamphylian digamma, they're now in the GitHub version; polytonic will appear there as well, if anyone asks for it. Basic Coptic support is there, although I tried to fit it into the Espy Sans aesthetic rather than trying to duplicate the Byzantine-Egyptian traditional style.
-Cyrillic: Still a work in progress, but all Slavic languages using Cyrillic characters should be covered. The main holdup is Abkhazian, which is spoken by just over 110,000 people in the world and also has one of the longest alphabets in the world; I have no idea how many of them would be interested in this, so it hasn't been a huge priority. (Besides, the PT family from Russia's Paratype is excellent and far better than I could do with most Cyrillized languages.) I've emphasized support for several languages, the most important being Vietnamese (75 million speakers deserve some support no matter how tedious it is to do so).
I've also added characters for Old Irish, Old Church Slavonic, and Icelandic. There's a number of characters used in pan-African linguistics I am not sure if I need or not; they'll get filled in eventually alongside the Cyrillic, but how fast I have no idea.
Carthage Sans extended version on GitHub: https://github.com/csyde/carthage-fonts
I am deeply indebted to Keith Martin (@thatkeith on Twitter), formerly of the UK MacUser magazine, and his Espy Sans Revived project for a reference for the original letter bitmaps; Carthage is entirely my work but it's hard to find Espy Sans specimens in the wild, and his work is probably the best.
This is a clone of Carthage SansEthoma is a simple, low-resolution pixel bitmap font, intended to share the industrial, squared visual style seen in Tahoma and MS Sans Serif.
Originally known as Elt. Sistema, Ethoma was designed by Daniel Philip Fox and initially released in May 2017, as a font for personal use which gave the robust results of MS Sans Serif, but avoiding licensing and distribution issues and refining some glyphs for better legibility and crispness. Over time, the font gained incremental changes, for example increasing the roundness of certain glyphs such as the lowercase 'n', eventually forming the present-day version of Ethoma, a highly legible and pixel-optimised bitmap font optimised for any length of body text, without sacrificing the delicious classic look.
van nelle
ゔぁん ねるるえ
ван нэллэ
Presenting Universal Studios and LJN Toys's Jaws, released in 1987, which was released on the movie in 1975. This game based on movies, and Jaws series.
Jaws series are:
Jaws (1975)
Jaws 2 (1978)
Jaws 3-D (1983)
Jaws 4 (1987)
Jaws 5 (1995)
Cruel Jaws (1995)
Deep Blue Sea (1999)
Presenting Namco's Final Lap, released in 1987 for the Arcade, and 1988 for the NES/Famicom.
A typeface inspired by synthwave music and the art that represents it. The late 1980's and early 1990's landscape is full of amazing creativity that would be great to build off of.
I tried to capture the unique structure the music has to its sound, which is where the block shapes come in. To compliment the music's unpredicability, I made up all the block letterforms out of a "scan-line-esque" pattern.
Based on lettering used for LCD information displays in the 1980s and 1990s.
Recreaction of the in-game font from Koei's strategy games Nobunaga's Ambition and Romance of the Three Kingdoms. This includes a basic (but slightly incomplete) set of hiragana and katakana glypns. Aside from my usual inclusion of smart quotes and inverted ! and ?, this is a straight glyph dump.
This is my recreation of the Arial font in pixel form as used for on-screen program guides for Dish Network in the United States and Bell Satellite TV (formerly Bell ExpressVu) in Canada during the 1990s and 2000s, albeit with some modifications...
EXAMPLES:
https://www.youtube.com/watch?v=3JFJ6mrriZc
https://www.youtube.com/watch?v=ETpsq-KWavw
https://www.youtube.com/watch?v=u2CUPclvbfQ
https://i.redd.it/0fapo9h1t9w41.jpg
https://atechfabrication.com/images/Dish6000vsSamsungSIR-T150_022.jpg
https://www.youtube.com/watch?v=mJPRIUDTECE
*This font will be updated occasionally with more characters added... As such, for now, this is NOT a complete set...
Presenting Gametek and Gremlin's Nigel Mansell's World Championship Racing, released in 1993. This font is similar to Addams Family, Parasol Stars and Ferrari Grand Prix Challenge.
This is a clone of Ferrari Grand Prix ChallengeBased on the lettering used on the London Underground Northern Line 1995 Stock Passenger Information System.
Based on the lettering used for London Underground Jubilee Line 1996 stock PIS (Passsenger Information System) displays.
This is a clone of London Underground 1995 Stock PISBased on the lettering used for the original London Underground Jubilee line Extension station Passenger Information System.
A fairly obscure video game font for you, this being the serifed font from thte 'Puyo Puyo' series of video games (if that name sounds unfamiliar, these games were reskinned in North American and released as 'Dr. Robotnik's Mean Bean Machine' and 'Kirby's Avalanche'.)
The base alphabet, numbers, and several punctuation are all authentic to the game (the inverted ? and ! are always easy to make, which is why I always include them, even if not a part of the game proper). However, there's plenty of custom glyph work here with the punctuation and the accented lettering.
Enjoy!