Script font for a version of the Infernal language from the tabletop RPG Dungeons & Dragons, for personal use. Abjad script (only consonants are written, and vowels must be filled in by the reader). Characters are, in order: B, D, ŋ, H, K, L, M, N, P, R, S, T, θ (keyed to U), V, Y, Z, 1, 5, 10, fullstop, exclamation mark, underscore line, underscore terminus, underscore beginning, semicolon, and space.
WIP
https://www.fontstruct.com/fontstructions/show/938203/fs_ino
https://fontstruct.com/fontstructions/show/2073919/vergilia
This is a clone of PixassoThe Japanese name of this font is 神域幻記紋(jinniki‐gen‐kimon).
This font emphasizes appearance rather than ease of use and is recommended for games, fantasy comics, etc.
このフォントは、使いやすさよりも外観に重点を置いており、ゲームやファンタジー漫画等に推奨されます。
Version 0.5
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A font made for a LuneKnight, a Terraria mod by yours truly. It gets its name because parts of it remind me of halberd, partisan, and/or axe heads. I designed this to have the vaguely authoritation look of a Didone as well as a borderline-gaudy look that prevents this from being taken too seriously. These changes lent some much-needed character to the prototypical Didone from which this design evolved. The uppercase letters are more heavily ornamented, as if to suggest that they are letters from an illuminated manuscript.
The main texture is a diamond pattern inspired by vent holes in medieval armor. These were often made with a square punch, and help the font look more handmade. Actually, most of the quirks this font possesses are present to help present a handmade look.
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Notes
The wider letters are incised, which seems to lessen their perceived wideness by breaking up the shapes. For me this effect lent a more natural flow to the reading.
The ornamentation rules are complicated and factor in lettershapes, English letter frequency, and the existing design parameters. One thing I can concisely explain is that glyphs which normally look fairly plain are ornamented to such an extent that they make others look plain instead (CGJLT1 among others).
I finally made a folded-/ribbon-style design. This one contains a number of experimental techniques. Most notably, the swept parts of glyphs are allowed to extend beyond the letterwidths and sometimes even the baselines. This enhances the sense of movement, creates some interesting linkages, and reduces the need for kerning.
All of these shapes can be constructed with paper or ribbon, although lots of clever folding tricks, doubling, and pinning down/securing with glue would be required.
Alternate tilde on "±".
This is the writing of the maþla (mathla) language I created. It is spoken by gods and contains magic.
The phonetics and lexems are based on a mixture of Proto-Germanic, Old Norse and my fantasy. It has 26 vowels and doesn't have any b, d or g sounds.
It took me so long damn it
original work by Sed4tives
This is a clone of STF_BLACKPAPERFolder strips of paper style blackletter attempt. I wish I had better solutions for some charaters, but I had some tough struggles getting good looking glyphs for this style, for example uppercase T took me like 60 attemps and none ever really pleased. So I ended up with choosing the best of them en just went on with the rest. BUT, Zephram came to the rescue and delivered me a propper T, Arrrrr thanks matey!!!
Enjoy
This is a cloneThis is a low fantasy font I created for a sci-fi race in a story I am currently writing. Each letter corresponds to a letter in the English alphabet. You can use it for your own writing if you desire!
Let me know what you think of it!
By request. The name is Dwarvish for "Matchshattered" ("Equalshattered"), an artifact iron axe carried by Mosus in Kruggsmash's YouTube videos about Dwarf Fortress.
Numeral digits are to be seperated by spaces.
A pixel font which combines four experimental techniques at once:
1. Structurally disconnecting the stems from the open parts of letters.
2. Allowing glyphs to extend beyond the reaches of width and starting position.
3. Designing glyphs specifically to connect and form new shapes, rather than simply allowing shapes to emerge from existing characteristics.
4. Designing glyphs so that the overall font is free of a need for kerning.
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Alternates are now on UPPER CASE. I'll continue to update this as I get more ideas!
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Original size: 6.75pt (use multiples of this value for pixel perfection)
Version 1.1: All 144 glyphs accounted for, changed to monospaced.
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A style of writing based on Orcish architecture, culture, and mythology. The main design rule was "no diagonals".
The name is inspired by Beogh, god of orcs in the Dungeon Crawl: Stone Soup video game.
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Original size: 6.75pt (use multiples of this size for pixel perfection)
The last entry in the Pseudostencil series... this is built at 2x2!
It seems like the sort of font I'd see carved in relief on the sign of an old pub.