An abhorrent, infernal creation I whipped up in half an hour while very sleep deprived.
I am making an RPG and require a font for numbers that are as thin as possible so they can be put on an extremely low res viewports while taking up very little width, but also count numbers in the millions.
So, I present you... 2x10 ImSorry
-It reserves an extra pixel for spacing only because god himself could not make a pure 2 pixel wide, monochrome font legible without rewriting history.
-The difference between a 1 and a 7 is whether or not the top left pixel has completed it's pullup.
-The difference between a 4 and a 9 is whether or not the bottom left pixel has killed itself.
-The 8 is completely indecipherable without context clues.
-And I journied deep into the archives of heretic languages and dead cultures to try and figure out how to make a 0 look good in two pixel width, only to settle on simply evicerating the glyph and making an entirely new one.
I am.... probably not going to use this, as I've come to the realization that making a font 3x3 and stacking numbers on eachother may be a more efficient use of space. Or I could just allocate more space to the numbers.
It was fun to make tho.
May be very useful when people start putting computers in chopsticks.
mono 7x11 pixel font
times ive downloaded this font: 9
The units are designated by the numbers 0 to 9 on the keypad.
The tens are designated by the keys from "a" to "i" (lower case).
The hundreds are designated by the keys from "j" to "r" (lower case).
The thousands are designated by the keys from "A" to "I" (capital letter).
This is my imagination of how Cyrrilic and Latin letters would look like if were more "runic".
Strict monospaced 3x5 font. Reasonably legible and balanced. Includes upper- and lower-case, digits, punctuation, the whole lower half of CP437. Largely derived from Tom Thumb (MIT or CC-BY 3.0 or CC0 license): http://robey.lag.net/2010/01/23/tiny-monospace-font.html