6106944
Published: 22nd November, 2014
Last edited: 22nd November, 2014
Created: 20th November, 2014
In 1983, Atari released the Crystal Castles video game. You play Bentley Bear walking around castles and collecting gems. Trimetric instead of isometric. Interestingly enough, the initials of the highest scorer in the leaderboard is used to build the first castle.
This font version is created using the same thin plated tiles that the player traverses through the castles.
This was fun to do. I made the sample scroll down in like another 80s video game classic: Marble Madness. It was difficult fitting the whole thing within 48 grid squares, but totally possible. This was actually kept a little under at 46.This is a clone
16157012
Published: 14th October, 2012
Last edited: 13th October, 2012
Created: 21st September, 2012
this one seems to be the little brother of Soma in many ways.
note: please do not download and repost elsewhere. thanks.
We (the place where I work) are attempting to brand ourselves because our field is getting a bit too crowded and we don't want to get lost in the clutter. In the process, we are exploring a lot of different styles. Not that we are unsure how we want to proceed or what our positioning will be, we want to ensure nothing obvious is overlooked. In the process, a lot of ideas are generated, some discarded outright while others —as long are they support the planned positioning— are pursued long enough to recognize if they are worth exploring further...or not.
Some letters from this font were developed as part of one of the proposed wordmark. Overall, it works without breaking any of our internally established rules. The problem is one of extensibility and adaptability for unforeseen future needs which this font is prone to cause owing to its personality. The logo work was done in Illustrator, of course. However, to see if the typeface has potential beyond the few glyphs of the wordmark (and not in small part due to its modular nature), I worked out the remainder of the letters here in the fontstructor. :-)
I'd appreciate it if I could have your constructive criticism on each or any of the glyphs and how they could be improved. Specifically, I am trying to avoid awkwardness in the coming together of any two letters. As you can see, it's very much a work-in-progress.