A collection of recreations of fonts from classic video/computer games, all built brick-by-brick on FontStruct.
This collection is curated by FontStructors Patrick Lauke (redux) and goatmeal. Please contact either of them (sign in required!) if you find, or have fontstructed, a candidate for this set.
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Recreation of the pixel font from Argonaut Software/Acclaim/Sunsoft's "Scooby-Doo Mystery" (1995) on the SNES.
Note that in-game, when used for speech bubbles, the font is heavily antialiased. It is however used without antialiasing in the controller setup, episode cut scenes, and the end credits.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Illusion Gaming Company/Acclaim/Sunsoft's "Scooby-Doo Mystery" (1995) on the Sega Mega Drive/Genesis.
Note that some punctuation/special characters are missing the top pixels - this error was also present in the game itself (but it was not obvious, as those characters were not prominently used for any on-screen text).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Natsume/Taito's "The Ninja Warriors" (aka "The Ninja Warriors Again", 1994) on the SNES. This font is primarily used on the start screen and for the score counter. Only the characters present in the game's tile set have been included.
There you go! I made a usual recreation of the dialogue font used in Kirby’s Avalanche (a.k.a. Kirby’s Ghost Trap in Europe), Nintendo’s attempt at localizing Puyo Puyo in the 90’s, before the time when SEGA bought the Puyo Puyo license. Almost all glyphs from the game are included, as well as custom glyphs for other languages. Have fun! Bayoen~!
Recreation of the pixel font from Software Creations/Sony Imagesoft's "Equinox" (aka "Solstice II", 1994). This font includes an almost complete set of hiragana and katakana characters. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Ocean's "Addams Family Values" (1995) on the Sega Mega Drive/Genesis.
Note the skull character, mapped to "skull and crossbones" (U+2620).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Escape Kids" (1991).
Note the "greek small letter alpha" (U+03B1), "white circle" (U+25CB) and the pointing finger icon, mapped to "rightwards arrow" (U+2192).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from SNK's "P.O.W.: Prisoners of War (aka "Datsugoku - Prisoners of War", 1988). Only the characters present in the game's tile set have been included.
This is a clone of Street SmartIt's no dream! A font based on Super Mario Bros. 2 is now available!
This is a clone of Super Mario Bros. NESA recreation of the font used in FAI†H (2019-2020 AIRDORF GAMES)
A recreation of the font used in Cube Quest (1983 Simultrek)
Lock Chest font from Betrayal At Krondor, (C) 1993 Dynamix / Sierra On-Line. Bitmap typeface of the Human translation of the Moredhel Lock Chests found throughout the greatest computer RPG of all time, "Betrayal At Krondor".
For the Moredhel version, please see Blu3vib3's excellent recreation:
Moredhel
https://fontstruct.com/fontstructions/show/623524/moredhel_1
(Sorry, the direct link function isn't working at the moment.)
Capitals taken from the Tumblers and Hints. Lowercase and Punctuation taken from the Hints. Numerals are taken from the Cheat Chest Tumblers (Alt + Rt. Shift + ~ on the overhead map screen).
Recreation of the pixel font from SIMS' "Master of Darkness" (aka "Vampire: Master of Darkness", "In the Wake of Vampire", 1993) on the Sega Master System.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Hudson Soft's "Felix the Cat" (1992) on the NES.
This font is used primarily in the game's cut-scenes and end screen. Note the numero character "№" (U+2116).
Only the characters present in the game's tile set have been included.