A collection of recreations of fonts from classic video/computer games, all built brick-by-brick on FontStruct.
This collection is curated by FontStructors Patrick Lauke (redux) and goatmeal. Please contact either of them (sign in required!) if you find, or have fontstructed, a candidate for this set.
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A recreation of a pixel font used in Rise of the Triad, Duke Nukem 3D, Shadow Warrior, and other mid-late-90s MS-DOS games and installers by 3D Realms. Contains basic latin characters. Works best at 6px and multiples thereof with no anti-aliasing.
Font used on the LINC terminal screens, inside LINC-Space, and for player-named saved games in the DOS version of Beneath A Steel Sky, (C) 1994 Revolution Software.
Oddities found within this font's design:
• The j is missing its tittle (corrected here)
• The stem of the k is 1 pixel shy of the full cap height (corrected here)
• There is an extra pixel width of space after the i, the lowercase L (l), the period (.), the colon (:), and the apostrophe ('), likely for increased legibility (retained here)
• The apostrophe (') is one pixel higher than the cap height (retained here)
There are also a few design differences between the glyphs for the player's saved games versus the font used for interacting with LINC (above):
• The saved game capital i (I) and number one (1) both have the same design, which is the same as the LINC lowercase L (l) above
• The saved game lowecase L (l) is actually 1 pixel taller than the cap height
• The saved game exclamation point (!) is 1 pixel shorter than the cap height
The original design oddities and the saved game variants are found in the More Latin section.
This is a clone of Beneath A Steel Sky - LINCFont used on the LINC terminal screens, inside LINC-Space, and for player-named saved games in the DOS version of Beneath A Steel Sky, (C) 1994 Revolution Software.
Oddities found within this font's design:
• The j is missing its tittle (corrected here)
• The stem of the k is 1 pixel shy of the full cap height (corrected here)
• There is an extra pixel width of space after the i, the lowercase L (l), the period (.), the colon (:), and the apostrophe ('), likely for increased legibility (retained here)
• The apostrophe (') is one pixel higher than the cap height (retained here)
There are also a few design differences between the glyphs for the player's saved games versus the font used for interacting with LINC (above):
• The saved game capital i (I) and number one (1) both have the same design, which is the same as the LINC lowercase L (l) above
• The saved game lowecase L (l) is actually 1 pixel taller than the cap height
• The saved game exclamation point (!) is 1 pixel shorter than the cap height
The original design oddities and the saved game variants are found in the More Latin section.
Clone of Beneath A Steel Sky. Inset for the main text font used in the DOS version of Beneath A Steel Sky, (C) 1994 Revolution Software.
While Damien Guard (DamienG) couldn't find the numerals 3 5 6 and 8 (see the comments section for his 2017 FontStruction "BeneathASteelSky"), I was able to find at least two instances where the number 3 was used; however, I couldn't find a 7. So, to complete the set of numerals, I'm using his designs for 5 6 7 and 8 (which fit the aesthetics of the other numbers). Thanks, Damien!
This is a clone of Beneath A Steel SkyFont used as the main text font in the DOS version of Beneath A Steel Sky, (C) 1994 Revolution Software.
While Damien Guard (DamienG) couldn't find the numerals 3 5 6 and 8 (see the comments section for his 2017 FontStruction "BeneathASteelSky"), I was able to find at least two instances where the number 3 was used; however, I couldn't find a 7. So, to complete the set of numerals, I'm using his designs for 5 6 7 and 8 (which fit the aesthetics of the other numbers). Thanks, Damien!
This is my Super Mario Kart Timer Font but with more characters.
This is a clone of Super Mario Kart Timer FontRecreation of the main pixel font from Banpresto's "Ultra Toukon Densetsu" (1993).
The parentheses have been slightly tweaked to make them more usable. Otherwise, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Loco-Motion" (aka "Guttang Gottong", 1982).
This recreation includes the arrows, which in the actual ROM are split over separate tiles. Apart from those, only the characters present in the game's tile set have been included.
Recreation of the small bold pixel font from Sega's "Eternal Champions 2" (1995) on the Sega Mega CD.
Mostly the same as the primary pixel font from "Eternal Champions" (1993), but with slight differences in punctuation and a few extra symbols.
Only the characters present in the game's tile set have been included.
This is a clone of Eternal ChampionsFont used in the menu screens, Kyle Katarn's PDA, and subtitles from Star Wars: Dark Forces, (C) 1995 LucasArts.
While there have been at least 2 previous recreations of this design (Peter 'The Hutt' Klassen's "DFFonts 1.5" FON fonts and James 'Burning Gundam' Milne's "Katarns PDF"(sic) TTF font) -- as well as a FontStruction from 2008 (Magic_Al's "Rebel Agent PDA Classic," based on Klassen's FON fonts) -- this is a wholly original version based on recent screencaptures and an FNT export.
The PDA / menu font used in the game isn't generated from a file within the game's resources; they are actually pre-rendered static images in the game's art assets. As a result, the spacing between words and after punctuation is highly variable in these pictures. Most of the spaces appear to be either 3 or 4 pixels wide (or combinations thereof for doublespaces); the width of 3 pixels was chosen in this font because 3-pixel spaces occur more frequently in the images than 4-pixel spaces do.
(And in a pre-rendered video cutscene used for Jabba the Hutt's speech subtitles, the spacing widths of the PDA font vary anywhere from 3 to 6(!) pixels.)
The numerals 1–3 used in the PDA screens were also located in an FNT font file containing 0–9. They are used with the game's mapping system, along with a 'standard' S for maps containing 'sub-levels' (which I have placed in the $ position). So, the numerals are now finally screen accurate for the first time in any version. While the apostrophe (') was reversed in-game, it has been corrected here; the original apostrophe can be found in the grave accent (`) position. The mission task's bullet point (a hollow circle) is located in the @ position.
The exclamation point (!) is found only once, in a single line of Jabba's subtitles (previously mentioned above). However, the dot of the ! dips _below_ the baseline in the video. I have corrected it to rest upon the baseline, matching the other punctuation; for sake of completeness, I've included the original 'lower-dotted' version in the More Latin section.
Recreation of the pixel font used for the highscore table in Sega's "Ace Attacker" (1988). This rather whimsical font contrasts starkly with the primary font used in the game, which is the same as "Altered Beast" (1988).
Only the characters present in the game's tile set have been included.