Recreation of the pixel font from Konami's "Contra III: The Alien Wars" (1992) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Contra III: The Alien Warsa complete recreation of the original Amiga 500/1000/2000 Workbench 1.3 version of the default Topaz 8 font, with the addition of a handful of custom characters. this font is presented in the corrected, double-height ratio of 16 pixels, as it would have appeared on screen.
updated (07.12.2020) to correct the "T".
An expanded and slightly modified version of a "classic" Nintendo Game Boy font. Based initially on the font from "Super Mario Land", but with a custom lowercase and a few additional and tweaked punctuation marks and special characters.
This is a clone of Super Mario Land (Game Boy)Recreation of the pixel font from id Software's "Quake" (1996). Note that the original has a few small antialiased elements which have been flattened for this recreation. Only the characters present in the game's resource files have been included.
A recreation of the pixel font from Tecmo's "Silkworm" (1988). The majority of characters are from the NES version, but some particularly awkward ones have been replaced with their equivalent characters from the Amiga and Atari ST version of the game.
Recreation of the small pixel font from Factor 5/Kaiko/Neon Studios' "Turrican 3"/"Mega Turrican" (1993).
The Mega Drive and Amiga versions differ slightly in terms of punctuation and special characters. This recreation mashes up the two versions and normalises the differences - picking the Mega Drive version's punctuation and the Amiga version's copyright symbol and additional special characters.
The Amiga version only includes the "ü" and "ö", while the Mega Drive version includes the "ä" and "ü" - but with a different position for the umlaut. In this recreation, I included both variants (as upper- and lowercase), and expanded them to the full set of umlaut characters used in German.
Beyond that, only the characters present in the game's tile set have been included.
Recreation of the main proportional pixel font from Nintendo's "Metroid Fusion" (2002) on the Game Boy Advance.
The slightly unusual letter spacing/kerning (for instance, on the lowercase "i") has been faithfully recreated.
The font includes the accented and special characters from the German, French, Italian, and Spanish translations, and has been extended to complete the missing accented characters not used in the game. In addition, the vertical position of the left double quotation mark has been normalised to match the right double quotation mark.
Beyond that, only the characters used in the game have been included.
Recreation of the pixel font from Technōs/Software Creations/Flying Edge's "Double Dragon 3: The Arcade Game" (aka "Double Dragon 3: The Rosetta Stone", 1993) on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Kaneko/Taito's "Prebillian" (1986).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
In the game, the colours in the font are generally cycling. This recreation uses one specifically pleasing combination of colours during these constant transitions.
Only the characters present in the game's tile set have been included.
This is a clone of PrebillianRecreation of a fancy-looking unused pixel font found in Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996).
To my knowledge, this is not used anywhere in the game. Note the accented/special characters, which are shared with a smaller variant of the same font.
Only the characters present in the game's tile set have been included.
Recreation of the main coloured variant of the small pixel font from Factor 5/Kaiko's "Turrican 3" (1993) on the Commodore Amiga.
This variant is used for the intro cinematic, the start screen, and the highscore page. A different shading - very similar to the colour version of "Mega Turrican" (1993) on the Sega Mega Drive/Genesis, but not exactly the same - is used in the level end screens, and the end credits use an outlined white version.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
As with the monochrome version, this font has been slightly expanded to include special characters present in "Mega Turrican", and to complete the characters with umlauts (in two separate variations). The punctuation characters have been harmonised between the two versions as well.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Turrican 3 / Mega TurricanRecreation of the pixel font from Technōs/Leland Interactive Media's "Double Dragon V: The Shadow Falls" (1994) on the SNES.
The same font is used on the Sega Mega Drive/Genesis, and the Atari Jaguar, but the SNES version is the most complete with punctuation characters.
Only the characters present in the game's tile set have been included.
Recreation of the proportional version of the pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
Some of the characters - "g", "j", "p", "q", "y", "?", and "!" - are different, compared to the monospaced variant. This font also includes additional characters - copyright, parentheses, left/right single quotes, "~", and japanese quotation marks.
In game, the font has antialiasing. This is not included in this version of the recreation.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Technōs/Leland Interactive Media's "Double Dragon V: The Shadow Falls" (1994) on the SNES.
The same font is used on the Sega Mega Drive/Genesis, and the Atari Jaguar, but the SNES version is the most complete with punctuation characters.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Double Dragon V: The Shadow Falls (SNES)Recreation of the pixel font from Sega's "Castle of Illusion Starring Mickey Mouse" (1990) on the Sega Mega Drive.
This font includes a full set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned after the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the alternate small pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
The numbers are used in the game itself (for the energy, rocket, and bomb counters). The letters are used for the end credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Note that the "Q" and "Z" didn't feature in the credits, so they're my custom additions.
Apart from these, only the characters used in the game have been included.
This is a clone of Super Metroid (Small Alt) (SNES)Recreation of the large pixel font from Julian Gollop/Target Games' "Laser Squad" (1988) on the Amstrad CPC, ZX Spectrum, Commodore 64, and MSX.
This font is simply a double-height version of the regular font.
Only the characters present in the game's tile set have been included.
This is a clone of Laser SquadRecreation of the pixel font from Sega's "Columns II: The Voyage Through Time" (1990).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Columns II