Recreation of the "handwritten" pixel font from Nintendo's "Wario Land II" (1998) on the Game Boy.
This recreation includes the numbers from the more "regular" secondary font.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Wario Land IIRecreation of the "handwritten" pixel font from Nintendo's "Wario Land II" (1998) on the Game Boy.
This recreation includes the numbers from the more "regular" secondary font.
Only the characters present in the game's tile set have been included.
Recreation of the small proportional pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This is used in the inventory menu for item descriptions.
Note that the font includes explicitly transparent "holes" for the grey-ish background of the inventory screen to show through. In the game, these holes are still counted as part of the characters for the outline - the dark blue outline goes around these transparent areas.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Small)Recreation of the small proportional pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This is used in the inventory menu for item descriptions.
The font uses a small amount of antialiasing. This has been normalised for this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the variant of the proportional pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
Compared to the more common version of the proportional font, this variant - used primarily in the inventory tutorial at the start of the game - omits/crops the 1px outline on the left-hand side of many of the characters.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Proportional) (Colour)Recreation of the proportional version of the pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
Some of the characters - "g", "j", "p", "q", "y", "?", and "!" - are different, compared to the monospaced variant. This font also includes additional characters - copyright, parentheses, left/right single quotes, "~", and japanese quotation marks.
This proportional version is used primarily for dialog boxes.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Proportional)Recreation of the proportional version of the pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
Some of the characters - "g", "j", "p", "q", "y", "?", and "!" - are different, compared to the monospaced variant. This font also includes additional characters - copyright, parentheses, left/right single quotes, "~", and japanese quotation marks.
In game, the font has antialiasing. This is not included in this version of the recreation.
Only the characters present in the game's tile set have been included.
Recreation of the monospaced version of the pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Mono)Recreation of the monospaced version of the pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
The original font uses antialiasing (particularly noticeable in the "M" and "W"). This has been normalised for this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Quintet/Enix's "Soul Blazer" (1992) on the SNES.
This small variant is only used on the title screen, the in-game stats, display, and in a few dialogues (specifically, when talking to the trees in GreenWood).
Note that the game only includes lowercase versions of accented characters (for the French and German translations), which are doubled-up and used instead of uppercase characters.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
A few of the accented characters lacked a shadow in the game's tile set (presumably because they weren't actually used). In this recreation, I added in the shadow, based on similar characters that did.
Only the characters present in the game's tile set have been included.
This is a clone of Soul Blazer (Small)Recreation of the small pixel font from Quintet/Enix's "Soul Blazer" (1992) on the SNES.
This small variant is only used on the title screen, the in-game stats, display, and in a few dialogues (specifically, when talking to the trees in GreenWood).
Note that the game only includes lowercase versions of accented characters (for the French and German translations), which are doubled-up and used instead of uppercase characters.
Only the characters present in the game's tile set have been included.
Recreation of the medium pixel font from Technōs/Leland Interactive Media's "Double Dragon V: The Shadow Falls" (1994) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Double Dragon V (Large) (SNES)Recreation of the medium pixel font from Technōs/Leland Interactive Media's "Double Dragon V: The Shadow Falls" (1994) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Double Dragon V (Medium) (SNES)Recreation of the pixel font from Technōs/Leland Interactive Media's "Double Dragon V: The Shadow Falls" (1994) on the SNES.
The same font is used on the Sega Mega Drive/Genesis, and the Atari Jaguar, but the SNES version is the most complete with punctuation characters.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Double Dragon V: The Shadow Falls (SNES)Recreation of the pixel font from Technōs/Leland Interactive Media's "Double Dragon V: The Shadow Falls" (1994) on the SNES.
The same font is used on the Sega Mega Drive/Genesis, and the Atari Jaguar, but the SNES version is the most complete with punctuation characters.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Technōs/Acclaim's "Double Dragon III: The Rosetta Stone" (aka "Double Dragon III: The Sacred Stones", 1991) on the NES.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Note that the Japanese version uses a different/thin exclamation mark. This recreation only includes the bold version of the exclamation mark used in the European and US versions.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Technōs/Software Creations/Flying Edge's "Double Dragon 3: The Arcade Game" (aka "Double Dragon 3: The Rosetta Stone", 1993) on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from Technōs/Pal Soft's "Double Dragon II: The Revenge" (1991) on the Sega Mega Drive/Genesis.
This font is used on the title screen, options, and the level-end screens.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Technōs/Tradewest's "Super Double Dragon" (1992) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from the Japanese version of Nihon Falcom's "Ys: Ancient Ys Vanished: Omen" (aka "Ys I: Ancient Ys Vanished", "Ys: The Vanished Omens", 1987) on the Sega Master System.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Note that the original font also included a small error, where a pixel from や (U+3084, hiragana letter Ya) is mistakenly added to the right of も (U+3082, hiragana letter Mo). This mistake is included in this recreation as well.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Nihon Falcom's "Ys: The Vanished Omens" (aka "Ys I: Ancient Ys Vanished", 1987) on the Sega Master System.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Quintet/Enix's "Terranigma" (1995) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
This recreation has been slightly expanded to include additional accented characters that weren't in the German, Spanish, or French translation.
Beyond these, only the characters present in the game's tile set have been included.
This is a clone of TerranigmaRecreation of the pixel font from Quintet/Enix's "Terranigma" (1995) on the SNES.
This recreation has been slightly expanded to include additional accented characters that weren't in the German, Spanish, or French translation.
Beyond these, only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from Nintendo's "Metroid II: Return of Samus" (1991) on the Game Boy.
This recreation uses the special TTF+SVG format for the subtle antialiasing, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a cloneRecreation of the main pixel font from Nintendo's "Metroid: Zero Mission" (2004).
The font includes the accented and special characters from the German, French, Italian, and Spanish translations, and has been extended to complete the missing accented characters not used in the game. It also adds the numbers 0-9.
Beyond that, only the characters used in the game have been included.
Recreation of the main proportional pixel font from Nintendo's "Metroid Fusion" (2002) on the Game Boy Advance.
The slightly unusual letter spacing/kerning (for instance, on the lowercase "i") has been faithfully recreated.
The font includes the accented and special characters from the German, French, Italian, and Spanish translations, and has been extended to complete the missing accented characters not used in the game. In addition, the vertical position of the left double quotation mark has been normalised to match the right double quotation mark.
Beyond that, only the characters used in the game have been included.
Recreation of the large pixel font from Capcom's "Final Fight" (1989).
This font is used in the intro cinematic. In the original, the double quotes are awkwardly split over two tiles. This recreation combines them into a single character. The recreation also corrects the missing antialiasing in the "3". However, it retains the original minus/dash (as seen in the character bio sheets), which is far too high.
This recreation uses the special TTF+SVG format, which currently has limited support. As the font relies on antialiasing, I did not create a separate monochromatic version of the font.
Only the characters present in the game's tile set have been included.
This is a cloneRecreation of the pixel font from Graftgold/Hewson Consultants' "Ranarama" (1987) on the ZX Spectrum.
This recreation includes the handful of futhark runes used in the game, though one of the runes appears to be made up.
The same font is used in the Amstrad CPC and Commodore 64 ports, though the runes are slightly different.
Only the characters present in the game's tile set have been included.
Recreation of the alternate small pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
The numbers are used in the game itself (for the energy, rocket, and bomb counters). The letters are used for the end credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Note that the "Q" and "Z" didn't feature in the credits, so they're my custom additions.
Apart from these, only the characters used in the game have been included.
This is a clone of Super Metroid (Small Alt) (SNES)