Recreation of the pixel font from Nintendo's "Zelda II: The Adventure of Link" (1987) on the NES.
This font includes a full set of katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Nintendo's "The Legend of Zelda: Link's Awakening" (1993) on the Game Boy.
This recreation includes the special/accented characters from the french and german releases of the game. In game, the characters with a diaeresis use an additional tile above them - in this recreation, the characters have been combined properly (and as a result, the height of the font overall is greater than 8px).
As an aside, this font was also used for the fan translation of "For frog the bell tolls" (aka "カエルの為に鐘は鳴る" / "Kaeru no Tame ni Kane wa Naru", 1992/2011).
Only the characters present in the game's tile set have been included.
Updated 9 July 2022 to include additional accented uppercase characters, and the star icon.
Recreation of the large pixel font from Konami's "Castlevania: Dracula X" (aka "Castlevania: Vampire's Kiss", "Akumajō Dracula XX", 1995) on the SNES. Only the characters present in the game's tile set have been included.
"This is Solid Snake. Respond, please." Recreation of the font from Konami's classic "Metal Gear" (1987) on the NES. Only the characters used in the game (and present in the ROM) have been included - if you need some missing special character, I'd suggest combining it with my Nintendoid 1 or 2.
Update 4/5/2018: fixed code point for the quotes and double exclamation mark; added the carriage return, box drawing elements and copyright symbol; removed the incorrect em-dash and vertical pipe.
Recreation of the alternate "chalkboard" pixel font used in Nintendo's "Super Mario World 2: Yoshi's Island" (1995) on the SNES.
This font is used on the pause and end-of-level screens.
Only the characters present in the game's tile set have been included.
Recreation of the "chalkboard" pixel font used in Nintendo's 1995 Super NES classic "Super Mario World 2: Yoshi's Island". Only the characters used in the game have been included. The "Q", "X", "Z" and "j" are my own creation, as these characters don't seem to have been used in any of the on-screen texts I came across. Note that this font includes a few special characters, mapped to the most appropriate unicode point: the Yes/No selection arrow (mapped to "triangular bullet" U+2023), directional arrows (U+2190 - U+2193) and the circled "A" (U+24B6), "B" (U+24B7), "X" (U+24CD) and "Y" (U+24CE).
Update Sept. 2019: proper left/right double quote mark; "j" fixed; "Q", "X" and "Z" fixed; added accented characters and "ß" - note that, for some reason, the accented "e" and "i" versions have an additional pixel of letter-spacing; added ordinal "ª" and "º"; added "æ"; added "¡" and "¿" from the spanish version of the game on the Game Boy Advance - note that the regular exclamation and question marks in the spanish version are different from the English/French/German version, and this recreation keeps the ones from the latter.
Recreation of the pixel font from Enix's "Dragon Quest" (1986) on the NES, later released in North America as "Dragon Warrior" (1989) (but with a different main font, obviously).
In the game's tileset, the dakuten and handakuten for the hiragana and katakana are separate tiles (with one exception), and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these changes, only the characters present in the game's tile set have been included.
Recreation of the alternate font used in the (often hated) "Castlevania II - Simon's Quest" (1987) by Konami on the NES. This font is used for the dialog boxes and the inventory "multi-screen". Only the characters present in the game's tile set have been included.
Recreation of the primary proportional pixel font from Konami's "Suikoden" (1995) on the PlayStation.
Note the "white circle" (U+25CB), "white up-pointing triangle" (U+25B3), "white square" (U+25A1), "multiplication X" (U+2715) and "white star" (U+2606).
The game appears to use variable and inconsistent word spacing. This recreation only offers a single 6px space.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Sega's "Ristar" (1995) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from the Sega CD version of Konami's "Snatcher" (1994). With the exception of a few special characters ("=", "[", "]", "\", "|", "$") only the characters used in the game have been included.
Recreation of the menu font from Konami's "Castlevania: Rondo of Blood" (aka "Akumajō Dracula X: Chi no Rondo", 1993)on the PC Engine CD/TurboGrafx-CD.
Note the skull character is mapped to "black smiling face" (U+263B). The original has a subtle amount of antialiasing, which has been omitted in this recreation.
Only the characters present in the game's tile set have been included.
Nintendo's "Super Mario World" (1990) on the SNES contains a maddening 5 pixel fonts. This is the recreation of the two small, 6px tall variants used for the game menus, end-of-stage stats, and the end credits. These have been spread out across the upper- and lowercase. Note the reduced-size 5px tall numerals, and the copyright symbol used on the title screen. UPDATE: in the game, the font has a 2px spacing to account for the outline. in this recreation, i opted to just go for a 1px spacing - if you do use it outlined, make sure to add the extra pixel for authenticity.
Update Sept. 2019: fixed the incorrect "Q"
Recreation of the pixel font from The Game Kitchen/Team17's "Blasphemous II" (2023).
Expanded slightly to complete the accented characters. Otherwise, only the characters used in the game have been included.
Recreation of the small pixel font from Konami's "Castlevania: Dracula X" (aka "Castlevania: Vampire's Kiss", "Akumajō Dracula XX", 1995) on the SNES. Exactly the same as Konami's "Biker Mice from Mars" (1994), but with an additional "®" registered sign. Only the characters present in the game's tile set have been included.
This is a clone of Biker Mice SNES