Recreation of the pixel font from Rainbow Arts/Factor 5's "Super Turrican" (1992) on the SNES and "Mega Turrican" (1993) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see the (more complete) recreation for Turrican / Turrican II on the Amiga.
Only the characters presents in the game's tile set have been included.
A thin proportional font, based on the title sequence of the Bitmap Brothers' "Chaos Engine" (1993).
Designed to be used aliased at a size of 9px (or multiples thereof).
Originally created in 2004 based on the Amiga version, and extended in 2012. Repackaged in 2022, with a small tweak to the exclamation, question, and quote marks, and the addition of the ampersand from the Sega Mega Drive/Genesis and SNES versions.
Last (hopefully) final tweaks now 27/08/2022, fixing the "G", "V", "X", "1", "9", adding a copyright symbol, and tweaking the spacing and vertical position of some of the punctuation marks, referencing the SNES version some more.
Recreation of the small pixel font from Arcade Zone's "Legend" (1994) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Legend (SNES)Recreation of the pixel font from Taito's "Double Axle" (1991).
As this is my 1000th font (with most of them computer/game recreations, collated for The Video Game Font Preservation Society), it's worth noting why I chose this.
The arcade game itself is rather obscure, and not very good. However, the characters are, for the most part, very "classic arcade font" - though this font does have a few notable little quirks that make it unique (the weirdly slanted "0", the "8" with its offset counters, the mix of serif and sans serif). But most of all, what really struck me about the font is the colour treatment in game - a beautiful "desert chrome" rendition that just screams late 80s/early 90s.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support.
One minor tweak I made was to the "T", which had a very odd inbalance. Apart from that, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Shouei System/Toei Animation's "Fist of the North Star" (aka "Hokuto no Ken 2: Seikimatsu Kyūseishu Densetsu", 1987) on the NES/Famicom.
The font includes an almost complete set of katakana characters. The missing glyphs have been added here, trying to keep the same style. In the tile set, the dakuten and handakuten are separate tiles, positioned next to their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Apart from the few katakana additions, only the characters present in the game's tile set have been included.
Recreation of the pixel font from NMK/Tecmo's "GunNail" (1992).
The lowercase and most of the special characters are unused in the game itself.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font found in the BIOS for IGS' "PolyGame Master 2 (PGM2)" (2007 - 2011) arcade system board - used for boot warnings and settings screens.
Only the characters present in the BIOS have been included.
Recreation of the small pixel font from NMK/Jaleco's "Saint Dragon" (1989).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Saint Dragon (Small)Recreation of the pixel font from Nintendo's "Donkey Kong Classics" (1988) on the NES, which combines the fonts from "Donkey Kong" (1981) and "Donkey Kong Jr." (1982).
The one distinctive feature of this font are the "G" and the exclamation mark. Note that in the original "Donkey Kong" (1981) the period/full stop and the ".," (mapped here to the ";") were one pixel higher than in the "Classics" version. In addition, this recreation includes the maths symbols ("+", "-", "×", "÷") from "Donkey Kong Jr. Math" (1983). "Donkey Kong Jr. Math" and "Donkey Kong 3" (1983) also used this same font, except they changed the "8".
Other than the additions of the maths symbols, only the characters present in the game's tile set have been included.
Recreation of the proportional version of the pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
Some of the characters - "g", "j", "p", "q", "y", "?", and "!" - are different, compared to the monospaced variant. This font also includes additional characters - copyright, parentheses, left/right single quotes, "~", and japanese quotation marks.
In game, the font has antialiasing. This is not included in this version of the recreation.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font used for the menu and options screen in Konami's "Castlevania: Bloodlines" (aka "Castlevania: The New Generation", 1994) on the Sega Mega Drive. Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Human Entertainment's "Android Assault: The Revenge of Bari-Arm" (aka "Bari-Arm", 1993) on the Sega CD/Sega Mega-CD.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Sims/Tecmo/Sega's "Ninja Gaiden" (1992) on the Sega Master System.
Note the "?!" character, which has been mapped to "‽" (U+203D).
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Atari's "Super Bug" (1977) and "Fire Truck" (aka "Smokey Joe", 1978).
In the games, the font is incomplete. Both lack a "Q", "V" and "W", which I made from scratch for this recreation, trying to approximate the overall style/feel. The "J" is present in "Super Bug", but not "Fire Truck". Conversely, the "K" is present in "Fire Truck" only.
With the exception of the added letters, only the characters present in the games' tilesets have been included.