An old idea from the early 2010 put in their original colours. The lowercase repeats the same coloration from the uppercase changing the position to improve the artistic view of the typing words changing some letters. Just a silly font, enjoy it please. And Happy New Year 2022!
This is a clone of ztrange blk eYe/FSPixel-rounded version of zhowfrakt. Another point of view, more "organic".
This is a clone of zhowfrakt eYe/FS15-minute quickie font. This is from Staff Of Karnath for the Commodore 64. Only characters in the game are presented here, except the comma which I put in so I had something with a descender (and thus some space between lines).
UPDATE 01 Jun 2018.
Turns out the same character set appeared in Blackwyche! I've added a few graphics from that game to various characters. Try entering [{|}] and see what you get! Also added the pentagram from Staff Of Karnath to the asterisk... that took MUCH more than 15 minutes, having to do a stack of composite bricks...
ROUND 1... FIGHT!
I call this one CPS-1 Fighter because it's not just a Street Fighter font, and it's a pretty generic one. Capcom used this in their arcade games on the CPS-1 platform, in particular Final Fight and Street Fighter II.
For full effect, use this in PowerPoint, give it a gradient fill and a dull olive-gray shadow.
Temple of Apshai was the first game published by Epyx, back in 1979 when they were called Automated Simulations. A trilogy of Apshai games came out on Commodore 64 in 1985 and this font is taken from that. Now you can mix 8-bit with RPG.
Triad published by Livewire. One of the first games I ever played on the C64 back in 1985, loaded this up off tape - probably the first game I ever mastered and advanced through the levels. And the first place I ever heard Bach's Toccata and Fugue in D Minor :)
Another Commodore character set. From Summer Games II's Fencing event, this is the font that appears on the computer terminal. Upper case, digits and full stop only. It's also correctly monospaced as the terminal is meant to be an early 1980s machine. G and Q will touch adjacent characters, that's by design.
Fell back on this as I want to work with curves BUT they're kind of limited. I work in 1x1 pixel space but I want a curve that can span a 2x2 space. At the moment Fontstruct doesn't let us scale a brick up in size, only downward (i.e. composite bricks)... so the only curves you can do, your letters look like rounded rectangles.
C64 character set for Gauntlet and The Deeper Dungeons (DD) games. Found a few odd characters that don't get used in the game, and others only used in DD for when the player's picked up a hidden potion (e.g. extra armour, extra shot strength).
Wizard, platform game for the Commodore 64. This font replicates its pixelled medieval character set at its usual size. After first doing a monospaced version, cloned it to make a proportional font and have tried to set reasonable kerning of character pairs. Some redefined characters in the game also appear here...
This is a cloneThis is a pixelated font containing the Latin alphabet, including many letters with diacritics and more obscure yet common Latin letters, roman numerals, punctuation, the Cyrillic alphabet, the Greek alphabet, the Hebrew alphabet, Japanese Katakana, Japanese Hiragana and the Georgian alphabet.