Creator of the Hydrogen Framework :|: Cares deeply about accessibility
Fontstructing since | 1st March, 2015 |
Fontstructions | 125 shared, 0 staff picks |
Shared Glyphs | 29669 |
Downloads | 1114 downloads made of this designer’s work |
Comments Made | 95 |
640x400 — same as the Olivetti font. 16 colours out of 4096 in the background, 8 colours in the foreground.
Night Shift implementation: Same as VGA.
This is a clone of AozEZSystem3 OlivettiText mode custom fonts!
This is a clone of AozEZFixed3 VGATandy's lowest-resolution graphics mode, at just 160x200 with 16 colours.
This is a clone of AozEZSystem3 CGALowVGA Mode Q: 256x256 with 256 colours.
Night Shift implementation: Same.
This is a clone of AozEZSystem3 VGAThis was seen on an EGA clone, but I don't know which one.
This is a clone of AozEZSystem3 VGA640x400, 2 colours. Pixel aspect ratio of 1:1.2.
Night Shift implementation: None.
This is a clone of AozEZSystem3 VGA320x240 with 256 colours, for square pixels and an extended palette — not one of VGA's official modes, but it could be programmed in.
This is a clone of AozEZSystem3 VGAI had to guess at 800x350 for this one's resolution with some calculations:
Assume the width of 640 is at 96dpi. (The height of Windows 3.0MME's 120DPI fonts is the same as the corresponding sizes in EGA, which is why I based this version off of EGA.)
640 / 96 = 6.66666666666666666
that * 120 = 800
Pixel aspect ratio of...
640/800 = 0.8
0.8 * 0.73 (EGA's pixel width relative to px height of 1) = 0.584
0.584:1.
This is a clone of AozEZSystem3 EGAI had to guess at 400x350 for this one's resolution with some calculations:
Assume the width of 640 is at 96dpi. (The height of Windows 3.0MME's 120DPI fonts is the same as the corresponding sizes in EGA, which is why I based this version off of EGA.)
640 / 96 = 6.66666666666666666
that * 60 = 400
Pixel aspect ratio of...
640/400 = 1.6
1.6 * 0.73 (EGA's pixel width relative to px height of 1) = 1.168
1.168:1.
This is a clone of AozEZSystem3 EGA640x200 with 2 colours, black and a light colour of choice.
Night Shift implementation: Usually just a switch to yellow will work.
This is a clone of AozEZSystem3 VGA640x350 with either 2 or 16 colours, and a pixel aspect ratio of 0.73:1. In 16-colour mode, colours can be any 16 from a 4x4x4 RGB cube.
Night Shift implementation: Darken the B component by one level.
This is a clone of AozEZSystem3 VGADecided I'll go for a nice retro revival of MS-DOS and its various graphics cards, with a nice twist including my Phoenix Systems themes.
VGA: 640x480 with either 2 or 16 colours, and the square pixels we all know and love. In 16-colour mode, colours can be any 16 from a 64x64x64 RGB cube.
Night Shift implementation: Multiply G component by 0.9, multiply B component by 0.75
This is a clone"Xwin" because it's themed around the X Window System's 6x13 font.
This is a clone of 6x13 reduxPixelbuntu Neue, as a font for TI calculators.
This is a clone of Pixelbuntu Neue