<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
  <channel>
    <title>FontStructions from Yosituna (Sorted by Sharing Date)</title>
    <description>Fontstructions from FontStruct.com</description>
    <link>http://fontstruct.com</link>
    <lastBuildDate>Thu, 09 Jul 2026 13:24:14 +0000</lastBuildDate>
    <item>
      <title><![CDATA[“Kyaro Sans” by Yosituna]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=693f6f1b&id=2793440&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>This is a replication of the dialogue&nbsp;font used by Konami in the PlayStation game Suikoden II. It takes its name from the player character's hometown of Kyaro.</p>

<p>It is accurate to the in-game font, except the extended Latin characters that were squashed to fit the accents are unsquashed, some additional Latin characters based on existing ones have been added, and a few glyphs have been moved up/down to better fit regular usage (e.g., letters with descenders can now go properly below the baseline as they should).</p>]]></description>
      <link>http://www.fontstruct.com/fontstructions/show/2793440/kyaro-sans</link>
      <pubDate>Mon, 15 Dec 2025 02:14:51 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Dunan Pixel” by Yosituna]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=693f04d5&id=2792881&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>This is a replication of the menu font used by Konami in the PlayStation game Suikoden II. It takes its name from the player-named fortress of Dunan Castle (default name).</p>

<p>It is accurate to the in-game font, except the extended Latin characters that were squashed to fit the accents are unsquashed, and some additional Latin characters based on existing ones have been added.</p>]]></description>
      <link>http://www.fontstruct.com/fontstructions/show/2792881/dunan-pixel</link>
      <pubDate>Sun, 14 Dec 2025 18:41:25 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Onion Pixel” by Yosituna]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a174d94&id=2451457&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>The font used in the unofficial English ROM translation (by Chaos Rush) of Final Fantasy III for the original Famicom.&nbsp;Extended Latin&nbsp;characters based on the existing font have&nbsp;been added.</p>]]></description>
      <link>http://www.fontstruct.com/fontstructions/show/2451457/onion-pixel</link>
      <pubDate>Fri, 27 Jun 2025 19:28:45 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Gysahl Sans Spaced” by Yosituna]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6823036e&id=2678426&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>My pixel-based take on the font used by Final Fantasy III for the PlayStation Portable.&nbsp;I believe the game uses an existing sans serif font, but I couldn't determine what the font was, given the small size and how heavily it was antialiased...so I attempted to do a pixel-based version by eye. (The game&nbsp;uses what I believe is the same font at multiple scales, and the version I used as my basis for size/scale is the characters&nbsp;used in the naming screen.)</p>

<p>I've named the font for the village of Gysahl, which appears for the first and only time in Final Fantasy III...though its presence is felt throughout the series, thanks to the Gysahl Greens used to catch chocobos!</p>

<p>This is the same as my regular Gysahl Sans, just spaced out a little more to have a little more breathing room. This also makes it look more like its PSP font basis!</p>]]></description>
      <link>http://www.fontstruct.com/fontstructions/show/2678426/gysahl-sans-1</link>
      <pubDate>Mon, 12 May 2025 01:37:25 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Gysahl Sans” by Yosituna]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a174da5&id=2677425&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>My pixel-based take on the font used by Final Fantasy III for the PlayStation Portable.&nbsp;I believe the game uses an existing sans serif font, but I couldn't determine what the font was, given the small size and how heavily it was antialiased...so I attempted to do a pixel-based version by eye. (The game&nbsp;uses what I believe is the same font at multiple scales, and the version I used as my basis for size/scale is the characters&nbsp;used in the naming screen.)</p>

<p>I've named the font for the village of Gysahl, which appears for the first and only time in Final Fantasy III...though its presence is felt throughout the series, thanks to the Gysahl Greens used to catch chocobos!</p>

<p>(Also exists in Gysahl Sans Spaced, which has a little more breathing room between characters.)</p>]]></description>
      <link>http://www.fontstruct.com/fontstructions/show/2677425/gysahl-sans</link>
      <pubDate>Mon, 12 May 2025 00:20:07 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“First Fantasy Pixel” by Yosituna]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6892069d&id=2677912&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>This is the font used by the original Japanese Famicom release of the first Final Fantasy game and&nbsp;its&nbsp;MSX2 computer port. It includes only the characters that actually appear in-game, which mean it is missing a few characters to be fully usable; it has capital Latin letters but no lowercase, and&nbsp;it also includes hiragana and katakana character sets but is missing some rarely-used characters (like the small katakana "U").</p>]]></description>
      <link>http://www.fontstruct.com/fontstructions/show/2677912/first-fantasy-pixel</link>
      <pubDate>Sun, 11 May 2025 04:21:00 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Finest Fantasy Facelift Euro Pixel” by Yosituna]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=68cf95cc&id=2670088&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>A Latin font based on the menu font used in the EU releases of Final Fantasy IV, V, and VI Advance&nbsp;(a series also known in Japan as Finest Fantasy for Advance). The European version&nbsp;used a slimmer menu font, to allow for the longer enemy and item names required by certain European languages. (Specifically, this version is specifically based on FlamePurge's Font Facelift hacks of the FFIV, V, and VI&nbsp;fonts - all of which can be found on Romhacking.net -&nbsp;which have been&nbsp;slightly modified for increased readability on the tiny GBA screen.)</p>]]></description>
      <link>http://www.fontstruct.com/fontstructions/show/2670088/finest-fantasy-facelift-euro-pixel</link>
      <pubDate>Sat, 10 May 2025 20:52:38 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Lifespring Euro Pixel” by Yosituna]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=68cf95cd&id=2677762&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>The main menu font used in the European release of Final Fantasy I+II: Dawn of Souls for the Nintendo Game Boy Advance. (There is a thinner version of the font used for job names, but it doesn't seem to have a full set of Latin characters, at least in this release.) Named for the Lifespring Grotto, one of the bonus dungeons from the Dawn of Souls release of FFI.</p>

<p>This font is limited to those characters directly taken from the in the in-game font; no characters have been added,&nbsp;with the exception of doubling the apostrophe for the basic quotation mark. (Before anyone asks, yes, the regular question mark and inverted question mark looked different even in the original!)</p>]]></description>
      <link>http://www.fontstruct.com/fontstructions/show/2677762/lifespring-euro-pixel</link>
      <pubDate>Sat, 10 May 2025 18:03:14 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Troia Pixel” by Yosituna]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a12faae&id=2677465&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>The font used in the original Japanese release of Final Fantasy IV for the Super Famicom. Named for Troia, one of the towns in the game. Includes Japanese hiragana and katakana! Many extended Latin&nbsp;characters based on the existing font have&nbsp;been added as well.</p>]]></description>
      <link>http://www.fontstruct.com/fontstructions/show/2677465/troia-pixel</link>
      <pubDate>Sat, 10 May 2025 14:07:12 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Palakia Pixel” by Yosituna]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=6a12faab&id=2333773&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>The font used in the unreleased English prototype of Final Fantasy II for the NES (subtitled Dark Shadow Over Palakia, hence the name). Includes hiragana and katakana taken from the original Japanese version of FFII! Many extended Latin&nbsp;characters based on the existing font have also been added.</p>]]></description>
      <link>http://www.fontstruct.com/fontstructions/show/2333773/palakia-pixel</link>
      <pubDate>Fri, 09 May 2025 23:34:07 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Pravoca Pixel” by Yosituna]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=681e921c&id=2501656&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>The smaller 8x8 font used for menus, battles, etc. in the Final Fantasy Origins port of Final Fantasy I for the Sony PlayStation. Named for Pravoca, an early town from the game (Pravoka in other releases). A companion to AliceGrimaude's Cornelia Sans font, which is the larger font used in dialogue.&nbsp;Extended Latin&nbsp;characters based on the existing font have&nbsp;been added.</p>]]></description>
      <link>http://www.fontstruct.com/fontstructions/show/2501656/pravoca-pixel</link>
      <pubDate>Tue, 02 Jul 2024 02:32:39 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Reina Sans” by Yosituna]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=66ba968c&id=2495285&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>The dialogue font from the Final Fantasy Anthology release of Final Fantasy V for the Sony PlayStation. Named for Reina, one of the characters (Lenna in other releases). Extended Latin&nbsp;characters based on the existing font have&nbsp;been added.</p>]]></description>
      <link>http://www.fontstruct.com/fontstructions/show/2495285/reina-sans</link>
      <pubDate>Tue, 02 Jul 2024 02:32:08 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Whisperwind Sans” by Yosituna]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=681f9645&id=2494932&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>The dialogue font used in the US release of Final Fantasy I+II: Dawn of Souls for the Nintendo Game Boy Advance. Named for Whisperwind Cove, one of the bonus dungeons from the Dawn of Souls release of FFI.&nbsp;Extended Latin&nbsp;characters based on the existing font have&nbsp;been added.</p>]]></description>
      <link>http://www.fontstruct.com/fontstructions/show/2494932/whisperwind-sans</link>
      <pubDate>Tue, 02 Jul 2024 02:31:58 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Earthgift Sans” by Yosituna]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=681deb9b&id=2494941&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>A Latin font based on the dialogue font&nbsp;used in the original Japanese release of Final Fantasy I+II: Dawn of Souls for the Nintendo Game Boy Advance.&nbsp;Named for the Earthgift Shrine, one of the bonus dungeons from the Dawn of Souls release of FFI.&nbsp;Extended Latin&nbsp;characters based on the existing font have&nbsp;been added.</p>]]></description>
      <link>http://www.fontstruct.com/fontstructions/show/2494941/earthgift-sans</link>
      <pubDate>Tue, 02 Jul 2024 02:31:41 +0000</pubDate>
    </item>
    <item>
      <title><![CDATA[“Coneria Pixel” by Yosituna]]></title>
      <description><![CDATA[<img src="https://render.fontstruct.com/renderer/render?v=66875dbf&id=2329508&w=1600&h=150&f=0&a=left&t=AaBbCc%2BHandgloves%2B123"/><br/><p>The pixel font used in the original English NES release of Final Fantasy. Named for Cornelia, one of the early towns in the game (Cornelia in later releases). Note that this font is not to be confused with Cornelia Sans by AliceGrimaude&nbsp;(which is the dialogue font used in the PlayStation rerelease.)</p>]]></description>
      <link>http://www.fontstruct.com/fontstructions/show/2329508/coneria-pixel</link>
      <pubDate>Tue, 02 Jul 2024 02:28:57 +0000</pubDate>
    </item>
  </channel>
</rss>
